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Forums - Nintendo Discussion - The Official Xenoblade Chronicles X Thread - OUT NOW!!!!!!! Questions Thoughts And Opinions Inside!

episteme said:

Here are the materials:

And I combined it with that:

I basically don't need TP building arts anymore, but I still use TP building soul voices. One magazine (gun has 18 + 20 with augment) gives me 798 TP if all shots hit the target.

Hm, I have around 2500 tickets from 3 Yggralith Zero fights and can't decide what to try next.


What level where you when you first discovered this?



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episteme said:
I also crafted Cooldown Reducer XX, it's ok, but not great. The good thing is that it affects both weapons.

And I should do the Nagi affinity missions to unlock Blossom Dance. It seems to be op as fuck because it nulifies attribute resistances.

Can confirm that it is OP As Fuck. I've done north of 150k with it per use.





Just finished chapter 4, the soundtrack in Noctilum is perfect!



NNID/PSN: Kung_Kjartan

I never thought I would be so underwhelmed by this game, there are just so many little things that are an annoyance that it is piling up on each other.

First WTF happened with the music and sound in this game? I never believed in a million yrs that I would have complained about the music in this game. Why are there these street fighter 3 like lyricals in the music who the hell thought that was a good idea what happened to just clean instrumentals. And when I thought I was becoming used to those vocals I just watched a cutscene and the vocals were above the dialogue ,I mean WTH thats just pure bullshit right there.
Another thing why are the texts so goddam small in a text heavy game? Its mind boggling to me that noone thought or cared to make them bigger, it may seem like a small issue but in a game where 50% of the time is spent reading all sort of stuff across the screen it turns a small annoyance into a very big one.

Now I only got this game a couple of days ago and I hope I am just playing the game wrong (because it hurts my eyes to read what the F*%K I am supposed to be doing) or maybe the game takes time to build up. But it seems so far that unlike xenoblade on wii where you are on an epic quest with alot of optional side quest, instead they just took the colony 6 rebuilding side quest and made it into a full fledge game with a multiplayer component. Now I hope I am completely wrong on that one but that what it seems like so far. If I am not wrong though this game just went from underwhelming to one of my biggest gaming disappoints ever.

Can somebody please tell me if the game gets better without any spoilers because I really need some motivation to keep playing this.



My 3ds friendcode: 5413-0232-9676 (G-cyber)



spemanig said:


What level where you when you first discovered this?

No idea, maybe 25-30, but I didn't care about it until a few days ago when I had lots of tickets and didn't know what to craft next.

 

noname2200 said:

Can confirm that it is OP As Fuck. I've done north of 150k with it per use.

150K isnt't that much, but there are enemies that have 50 resistance against all attacks.





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cyberninja45 said:
Now I only got this game a couple of days ago and I hope I am just playing the game wrong (because it hurts my eyes to read what the F*%K I am supposed to be doing) or maybe the game takes time to build up. But it seems so far that unlike xenoblade on wii where you are on an epic quest with alot of optional side quest, instead they just took the colony 6 rebuilding side quest and made it into a full fledge game with a multiplayer component. Now I hope I am completely wrong on that one but that what it seems like so far. If I am not wrong though this game just went from underwhelming to one of my biggest gaming disappoints ever.

I don't think the bolded is an accurate representation. 

Basically the story structure works like this: 

Story Missions progress the main plot, there are a few BIG plot twists (one at the end of Chapter 5 and a few towards the end of the game) here and there, but don't expect a fully contained epic like Xenoblade Chronicles. Having said that, the plot twists are good and worth playing for. The story picks up around Chapter 4. Borderline spoiler (nothing specific, but can affect how you experience the story) ahead: the game's ending heavily hints at sequels with a cliffhanger and there are MANY loose ends that still need to be tied up. This game is meant to create a setting which will be explored in sequels. 

Affinity missions develop the characters while providing some foreshadowing to plot twists and they are best thought of as filler episodes in a Japanese anime. Think of it like how you go on the quest to save JuJu in Xenoblade Chronicles. It wasn't that important to the main plot, but it developed characters. That is what these are like. There are many of these. In the middle chapters there are like two or three per story mission. You must do these to unlock future story missions. 

Normal Quests and Basic missions are meant for leveling and developing your various character traits. Normal missions have a small story segment, but aren't as develop as affinity missions. Basic missions are like the Colony 6 side-quest. There are many of these, but they aren't necessary. They are for people who like to mess with the RPG elements of the game and test out their characters new statistics.  

Besides the story, the gameplay gets MUCH better after the first ten hours or so. The bosses are a lot of fun to fight, and developing your character is enjoyable as well. 



episteme said:
spemanig said:


What level where you when you first discovered this?

No idea, maybe 25-30, but I didn't care about it until a few days ago when I had lots of tickets and didn't know what to craft next.

 

>

 

150K isnt't that much, but there are enemies that have 50 resistance against all attacks.


Sorry, should have clarified. 150k per strike. I think it's six or eight attacks? It adds up quickly. And I don't think I'm close to maxing it out either.

 





RolStoppable said:

The game gets better if you get accustomed to the fact that it isn't telling an epic story. The main focus is on the inhabitants of NLA and their various problems, and only every now and then you push the story a little bit forward. There aren't many story missions and aside from the length of the cutscenes, they don't last longer than many of the standard and affinity quests. The multiplayer component can be ignored.

To build on this, you keep getting new affinity quests that are only available AFTER the main story is completed. The overarching plot really is more the side dish than the main course here. Understandably, that won't be to everyone's tastes.





RolStoppable said:
cyberninja45 said:
I never thought I would be so underwhelmed by this game, there are just so many little things that are an annoyance that it is piling up on each other.

First WTF happened with the music and sound in this game? I never believed in a million yrs that I would have complained about the music in this game. Why are there these street fighter 3 like lyricals in the music who the hell thought that was a good idea what happened to just clean instrumentals. And when I thought I was becoming used to those vocals I just watched a cutscene and the vocals were above the dialogue ,I mean WTH thats just pure bullshit right there.
Another thing why are the texts so goddam small in a text heavy game? Its mind boggling to me that noone thought or cared to make them bigger, it may seem like a small issue but in a game where 50% of the time is spent reading all sort of stuff across the screen it turns a small annoyance into a very big one.

Now I only got this game a couple of days ago and I hope I am just playing the game wrong (because it hurts my eyes to read what the F*%K I am supposed to be doing) or maybe the game takes time to build up. But it seems so far that unlike xenoblade on wii where you are on an epic quest with alot of optional side quest, instead they just took the colony 6 rebuilding side quest and made it into a full fledge game with a multiplayer component. Now I hope I am completely wrong on that one but that what it seems like so far. If I am not wrong though this game just went from underwhelming to one of my biggest gaming disappoints ever.

Can somebody please tell me if the game gets better without any spoilers because I really need some motivation to keep playing this.

The game gets better if you get accustomed to the fact that it isn't telling an epic story. The main focus is on the inhabitants of NLA and their various problems, and only every now and then you push the story a little bit forward. There aren't many story missions and aside from the length of the cutscenes, they don't last longer than many of the standard and affinity quests. The multiplayer component can be ignored.

From what I have played it feels more Monster Hunterish and while I really like MH I don't think it works well with asethetics of xenoblade. What I mean is while in xeno on wii when I fought a monster I forgave the awkard/poor animations on creatures because the game was a sum of it parts you new there was a bigger stroy at play to just fighting monsters, but now when/if I start back playing this if all I am going to be doing is planting probes and fighting beast to lvl up all I would be thinking is damn why does that monster walk and turn so awkwardly, why didnt developers put more effort into it if this is the crux of the game. Unlike a MH game where the every effort was put into assuring the monster moved and behaved as fluidly as possible.

That being said this game just dropped to one of my biggest disappoints for the gen I think and I already own a wiiU so that is a hard thing to do.

I guess its my own fault for expecting something different from this game I have  been on a media blackout of this since bascially the 2013 trailer, so my expectations were probably completley different  from what others got from watching the playthroughs on the tree house.

 

 

noname2200 said:
RolStoppable said:

The game gets better if you get accustomed to the fact that it isn't telling an epic story. The main focus is on the inhabitants of NLA and their various problems, and only every now and then you push the story a little bit forward. There aren't many story missions and aside from the length of the cutscenes, they don't last longer than many of the standard and affinity quests. The multiplayer component can be ignored.

To build on this, you keep getting new affinity quests that are only available AFTER the main story is completed. The overarching plot really is more the side dish than the main course here. Understandably, that won't be to everyone's tastes.



The affinity chart was one of my favourite elements of xenoblade but thats because it worked together with everything else the game had going on I don't think it is enough to carry a game for me.I guess the best way to describe it is like this, you like zelda games and you like shooting arrows at bad guys in a zelda game cause its lots of fun ,you can't wait for the new zelda for wiiU only to find out you basically got links cross bow training 2.

 





My 3ds friendcode: 5413-0232-9676 (G-cyber)



sc94597 said:
cyberninja45 said:
Now I only got this game a couple of days ago and I hope I am just playing the game wrong (because it hurts my eyes to read what the F*%K I am supposed to be doing) or maybe the game takes time to build up. But it seems so far that unlike xenoblade on wii where you are on an epic quest with alot of optional side quest, instead they just took the colony 6 rebuilding side quest and made it into a full fledge game with a multiplayer component. Now I hope I am completely wrong on that one but that what it seems like so far. If I am not wrong though this game just went from underwhelming to one of my biggest gaming disappoints ever.

I don't think the bolded is an accurate representation. 

Basically the story structure works like this: 

Story Missions progress the main plot, there are a few BIG plot twists (one at the end of Chapter 5 and a few towards the end of the game) here and there, but don't expect a fully contained epic like Xenoblade Chronicles. Having said that, the plot twists are good and worth playing for. The story picks up around Chapter 4. Borderline spoiler (nothing specific, but can affect how you experience the story) ahead: the game's ending heavily hints at sequels with a cliffhanger and there are MANY loose ends that still need to be tied up. This game is meant to create a setting which will be explored in sequels. 

Affinity missions develop the characters while providing some foreshadowing to plot twists and they are best thought of as filler episodes in a Japanese anime. Think of it like how you go on the quest to save JuJu in Xenoblade Chronicles. It wasn't that important to the main plot, but it developed characters. That is what these are like. There are many of these. In the middle chapters there are like two or three per story mission. You must do these to unlock future story missions. 

Normal Quests and Basic missions are meant for leveling and developing your various character traits. Normal missions have a small story segment, but aren't as develop as affinity missions. Basic missions are like the Colony 6 side-quest. There are many of these, but they aren't necessary. They are for people who like to mess with the RPG elements of the game and test out their characters new statistics.  

Besides the story, the gameplay gets MUCH better after the first ten hours or so. The bosses are a lot of fun to fight, and developing your character is enjoyable as well. 

 

How does the gameplay get better?



My 3ds friendcode: 5413-0232-9676 (G-cyber)