sc94597 said:
I don't think the bolded is an accurate representation. Basically the story structure works like this: Story Missions progress the main plot, there are a few BIG plot twists (one at the end of Chapter 5 and a few towards the end of the game) here and there, but don't expect a fully contained epic like Xenoblade Chronicles. Having said that, the plot twists are good and worth playing for. The story picks up around Chapter 4. Borderline spoiler (nothing specific, but can affect how you experience the story) ahead: the game's ending heavily hints at sequels with a cliffhanger and there are MANY loose ends that still need to be tied up. This game is meant to create a setting which will be explored in sequels. Affinity missions develop the characters while providing some foreshadowing to plot twists and they are best thought of as filler episodes in a Japanese anime. Think of it like how you go on the quest to save JuJu in Xenoblade Chronicles. It wasn't that important to the main plot, but it developed characters. That is what these are like. There are many of these. In the middle chapters there are like two or three per story mission. You must do these to unlock future story missions. Normal Quests and Basic missions are meant for leveling and developing your various character traits. Normal missions have a small story segment, but aren't as develop as affinity missions. Basic missions are like the Colony 6 side-quest. There are many of these, but they aren't necessary. They are for people who like to mess with the RPG elements of the game and test out their characters new statistics. Besides the story, the gameplay gets MUCH better after the first ten hours or so. The bosses are a lot of fun to fight, and developing your character is enjoyable as well. |
How does the gameplay get better?
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