RolStoppable said: The game gets better if you get accustomed to the fact that it isn't telling an epic story. The main focus is on the inhabitants of NLA and their various problems, and only every now and then you push the story a little bit forward. There aren't many story missions and aside from the length of the cutscenes, they don't last longer than many of the standard and affinity quests. The multiplayer component can be ignored. |
To build on this, you keep getting new affinity quests that are only available AFTER the main story is completed. The overarching plot really is more the side dish than the main course here. Understandably, that won't be to everyone's tastes.