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Forums - Nintendo Discussion - The Official Xenoblade Chronicles X Thread - OUT NOW!!!!!!! Questions Thoughts And Opinions Inside!

curl-6 said:
Well, the Proper Chopper quest is bugged for me too.

I have all the parts, but Ciska won't accept them. Disappointing to see a glitch like this slip passed Nintendo usually airtight QA.

Double check if you really have them in the inventory. The missions do not update if you once had the required stuff and got rid of it in the meantime.

 

And if you want to know the right cable: it's the blue one.

I heard NPCs in NLA talking about it.



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I must say I haven't got any problems with that quest, but I've already read some people having problems with it. I hope they noticed it and they fixed it. But try checking your inventory in case the collectibles' number of the mission is wrong or something like that.

I was wondering, is there any point on buying a light skell if you have money to buy a heavy one? It seems like everything is better.



Volterra_90 said:
I was wondering, is there any point on buying a light skell if you have money to buy a heavy one? It seems like everything is better.

They have higher potential and that's the most important stat in the game. HP is low and should be increased with augments or armor.

But you can also buy armor for the heavy ones that increases the potential (maybe you need to upgrade the stores).



Amazing RPG tbh, on the level of Witcher 3 and Bloodborne.

With less production values but more complex.



shenlong213 said:
Pavolink said:

Wait, is it truth that you can only fly in your skell until after chapter 9? If it so, then I'm going to make afinity quests -_-

I was waiting until ending chapter 6 that's when you get your skell license.

 

Save your game before accept any affinity quest, some affinity quests are so hard if don't say impossible to achieve at some point 

Thanks for the advice. I only made one optional affinity quest and found a little hard as I needed to explore Oblivia for the first time. Anyway, that's a big flaw with the game. The only affinity quests unlocked must be the ones that involves terrains already explored.





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RolStoppable said:
episteme said:
Volterra_90 said:
I was wondering, is there any point on buying a light skell if you have money to buy a heavy one? It seems like everything is better.

They have higher potential and that's the most important stat in the game. HP is low and should be increased with augments.

But you can also buy armor for the heavy ones that increases the potential (maybe you need to upgrade the stores).

What's potential for?

Yeah, I must say I completely ignored that stat as I don't know what the hell is that. The other stats are clear, but "potential" seems weird to me.





Guys I have a problem... How do I climb over there without a skell? I'm in chapter 4.

https://d3esbfg30x759i.cloudfront.net/ss/WVW69iqrK681k4AFFW



NNID/PSN: Kung_Kjartan

RolStoppable said:
episteme said:
Volterra_90 said:
I was wondering, is there any point on buying a light skell if you have money to buy a heavy one? It seems like everything is better.

They have higher potential and that's the most important stat in the game. HP is low and should be increased with augments.

But you can also buy armor for the heavy ones that increases the potential (maybe you need to upgrade the stores).

What's potential for?

Increases the effectiveness of TP arts (the ones that cost 1000 TP) and you gain more health from soul voices.

The strength of melee attack or ranged attack doesn't matter for TP art damage, only potential. TP healing arts heal more with higher potential.

It affects all Skell arts because they don't have TP arts. EDIT: maybe just in overdrive, I have to do some tests.

Level 5 TP arts at tertiary cooldown (overdrive) with high potential can be absolutely devastating, my Burst Grenade can do over 100K damage.



Kjartan said:
Guys I have a problem... How do I climb over there without a skell? I'm in chapter 4.

https://d3esbfg30x759i.cloudfront.net/ss/WVW69iqrK681k4AFFW

Round the mount? 





My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first. 

episteme said:
RolStoppable said:
episteme said:
Volterra_90 said:
I was wondering, is there any point on buying a light skell if you have money to buy a heavy one? It seems like everything is better.

They have higher potential and that's the most important stat in the game. HP is low and should be increased with augments.

But you can also buy armor for the heavy ones that increases the potential (maybe you need to upgrade the stores).

What's potential for?

Increases the effectiveness of TP arts (the ones that cost 1000 TP) and you gain more health from soul voices.

The strength of melee attack or ranged attack doesn't matter for TP art damage, only potential. TP healing arts heal more with higher potential.

It affects all Skell arts because they don't have TP arts.

Well, I can see its importance now. I think that potential increasing armor are very hard to get, more than HP, so maybe it's a most reasonable way to go. I'll try that and see if the Skell deals more damage.