Redgrave said:
ktay95 said:
Nintendo are as much to blame as TN, I mean Sakamoto produced and directed it. He in the end basically had final say on it all.
Also DoA is actually a solid fighter, yes its known for its jiggle physics but that doesnt take away from the gameplay.
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Team Ninja only handled the gameplay, the story and everything else was Nintendo and Sakamoto.
TN never ruined anything.
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- No exploration in a METROID game.
- Doors randomly shut behind you. This means you can't backtrack and get optional powerups like you could in the previous games.
- They often lock you inside a room until you cleared it from all the enemies. That barely happens in other Metroid games for good reason.
- You have a map of the whole area from the start and you're told where to go every single time. Not even Fusion did that.
- Generic environments. You have your ice, lava and jungle levels combined with a super generic space station.
- Using a freaking D-PAD in a 3D action game.
- Awkward as fuck implentation of a first person perspective to fire missiles. This seriously interups the flow of the game.
- You can spam the sense move to evade everything and spam your attacks to kill everything. SHALLOW combat. The game is super easy with zero challenge.
- Art style is very ugly.
- Weird over the shoulder perspective moments where you walk extremely slow. You can't shoot in these sections and nothing happens. They slow you down to a crawl.
- Stupid pixel hunt sections that can get extremely tedious if you don't know where to look.
- Generic music.
- unoriginal boss fights. Nightmare is from Fusion, Phantoon is from Super Metroid, Queen Metroid is from Metroid II, Ridley is shoehorned in AGAIN.
- Ridley is turned into a Pokémon.
- You don't get powerups in this game. The whole "authorisation" thing is bullshit.
- This game has not a single new and creative powerup. Everything is taken from the older games...
Most of their other games have been pretty shallow as well.