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Redgrave said:
Samus Aran said:

- No exploration in a METROID game.

- Doors randomly shut behind you. This means you can't backtrack and get optional powerups like you could in the previous games.

- They often lock you inside a room until you cleared it from all the enemies. That barely happens in other Metroid games for good reason. 

- You have a map of the whole area from the start and you're told where to go every single time. Not even Fusion did that.

- Generic environments. You have your ice, lava and jungle levels combined with a super generic space station.

- Using a freaking D-PAD in a 3D action game.

- Awkward as fuck implentation of a first person perspective to fire missiles. This seriously interups the flow of the game.

- You can spam the sense move to evade everything and spam your attacks to kill everything. SHALLOW combat. The game is super easy with zero challenge.

- Art style is very ugly. 

- Weird over the shoulder perspective where you walk extremely slow. Nothing happens in these sections except slow you to a crawl. 

- Stupid pixel hunt sections that can get extremely tedious if you don't know where to look.

- Generic music.

- unoriginal boss fights. Nightmare is from Fusion, Phantoon is from Super Metroid, Queen Metroid is from Metroid II, Ridley is shoehorned in AGAIN.

- Ridley is turned into a Pokémon. 

- You don't get powerups in this game. The whole "authorisation" thing is bullshit. 

- This game has not a single new and creative powerup. Everything is taken from the older games...

 

Well that's Nintendo's doing, no reason to pan Team Ninja for Nintendo's mistakes.

I actually enjoyed the game, it was different, it's not the best but it's not the worst game ever.

Lol, that's all Team Ninja's doing. I only mentioned gameplay elements, I ignored the awful story.

Team Ninja's other games are shallow as well.