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Redgrave said:
ktay95 said:

Nintendo are as much to blame as TN, I mean Sakamoto produced and directed it. He in the end basically had final say on it all.

Also DoA is actually a solid fighter, yes its known for its jiggle physics but that doesnt take away from the gameplay.


Team Ninja only handled the gameplay, the story and everything else was Nintendo and Sakamoto.

TN never ruined anything.

- No exploration in a METROID game.

- Doors randomly shut behind you. This means you can't backtrack and get optional powerups like you could in the previous games.

- They often lock you inside a room until you cleared it from all the enemies. That barely happens in other Metroid games for good reason. 

- You have a map of the whole area from the start and you're told where to go every single time. Not even Fusion did that.

- Generic environments. You have your ice, lava and jungle levels combined with a super generic space station.

- Using a freaking D-PAD in a 3D action game.

- Awkward as fuck implentation of a first person perspective to fire missiles. This seriously interups the flow of the game.

- You can spam the sense move to evade everything and spam your attacks to kill everything. SHALLOW combat. The game is super easy with zero challenge.

- Art style is very ugly. 

- Weird over the shoulder perspective moments where you walk extremely slow. You can't shoot in these sections and nothing happens. They slow you down to a crawl. 

- Stupid pixel hunt sections that can get extremely tedious if you don't know where to look.

- Generic music.

- unoriginal boss fights. Nightmare is from Fusion, Phantoon is from Super Metroid, Queen Metroid is from Metroid II, Ridley is shoehorned in AGAIN.

- Ridley is turned into a Pokémon. 

- You don't get powerups in this game. The whole "authorisation" thing is bullshit. 

- This game has not a single new and creative powerup. Everything is taken from the older games...

Most of their other games have been pretty shallow as well.