Samus Aran said:
- No exploration in a METROID game. - Doors randomly shut behind you. This means you can't backtrack and get optional powerups like you could in the previous games. - They often lock you inside a room until you cleared it from all the enemies. That barely happens in other Metroid games for good reason. - You have a map of the whole area from the start and you're told where to go every single time. Not even Fusion did that. - Generic environments. You have your ice, lava and jungle levels combined with a super generic space station. - Using a freaking D-PAD in a 3D action game. - Awkward as fuck implentation of a first person perspective to fire missiles. This seriously interups the flow of the game. - You can spam the sense move to evade everything and spam your attacks to kill everything. SHALLOW combat. The game is super easy with zero challenge. - Art style is very ugly. - Weird over the shoulder perspective where you walk extremely slow. Nothing happens in these sections except slow you to a crawl. - Stupid pixel hunt sections that can get extremely tedious if you don't know where to look. - Generic music. - unoriginal boss fights. Nightmare is from Fusion, Phantoon is from Super Metroid, Queen Metroid is from Metroid II, Ridley is shoehorned in AGAIN. - Ridley is turned into a Pokémon. - You don't get powerups in this game. The whole "authorisation" thing is bullshit. - This game has not a single new and creative powerup. Everything is taken from the older games...
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Well that's Nintendo's doing, no reason to pan Team Ninja for Nintendo's mistakes.
I actually enjoyed the game, it was different, it's not the best but it's not the worst game ever.







