| sundin13 said: Demos are almost universally bad for business so I don't see that happening any time soon. https://www.youtube.com/watch?v=7QM6LoaqEnY |
Well, people still drive even though driving is almost universally bad for you. I mean, there's only a limited number of ways driving can turn out.
1) You are a pretty bad driver and yet you get where you are going without a hitch.
2) You are a pretty bad driver and get in an accident and injur yourself.
3) You are a pretty bad driver and get in an accident that kills you.
4) You are an ok driver and you get where you are going without a hitch.
5) You are an ok driver and get in an accident and injur yourself.
6) You are an ok driver and get in an accident and kill yourself.
7) You are a good driver and get where you are going without a hitch.
8) You are a good driver but someone hits you and you are injured.
9) You are a good driver but someone hits you and you are killed.
10) You are any of the above but someone else hits you and causes no injury but results in damage to your vehicle.
11) You are any of the above and get stuck in trafic, causing your driving to take as long or longer than walking.
I mean that's 11 outcomes (with streamlining) with only 3 actually good outcomes. The rest are all injurious or at least waste your time. Three of them are lethal. So when you go out on the road, you have a three in eleven chance that you actually get where you are going with no issues faster than if you walked.
See why that kind of logic is not an accurate basis for analyzing risk? A lot of things have far more ways to fail than to succede. This does not mean that failure is necessarily more likely than success.
All tongue-in-cheek aside, Demos are not necessarily beneficial or detrimental. And they do suffer, as you said, from being unrepresentative. The better idea for a demo is to do what Etrian Odyssey Untold: Millenium Girl does. It IS the game, just the opening portion. Your opening is designed to hook people anyway. The use of the cliffhanger is highly, highly effective. So having a "demo" that is just the hook part of the game (the beginning) could very well increase sales. However, because of the other points in that video, this is still not giong to help consumers all that much. Because if you do a demo this way, the game itself must be good. Which means only good games (according to the quality assurance teams) will have demos. Which means they won't help much with sorting out bad ones.
On a side note, I think the new trend of having long running "betas" is an attempt to get the selling power of the demo with none of the backlash, as people are much more forgiving with a WIP usually than a final, purchased product.










