sc94597 said:
This is a VERY, VERY poor analogy. The likelihood of a good outcome when driving is much higher than the likelihood of getting in to an accident. The demo outcomes, on the otherhand, are pretty close in probabilities. Basically they represent three outcomes (demo is better than your game, demo is the same as your game, demo is worse than your game) for three types of games (good game, okay game, bad game.) Furthermore, the additional argument is made that the benefits of a good demo, good game combo aren't that great, and hence not worth the risks. Meanwhile when you drive you usually do so because the alternative is labor intensive, time intensive, or both and is worth the risks involved. Both are cost-risk-benefit analyses, which is what most companies do when making decisions. |
First, you would think I was joking. Unless you think I ACTUALLY think driving is disadvantageous. I don't. But the bolded is the thing I call into question. According to who? There's really very little they can look at to prove that this is in fact the case. Now I will say this: the ad campaign blitz strategy is a safer bet though more resource intense. And that's what it really comes down to: demo based promotion *requires* more polish, more quality assurance, and may still be ineffective. The ad campaign blitz can sell almost any game, polish be darned.
That's the thing. Demos are not quantifiably reliable, ads pretty much are. It's that simple. The rest of the analysis is entirely superfluous.







