| spemanig said:
I don't think Nintendo should be tampering with sacred IP just to appeal to a wider audience, unless it evolves the franchise. What you suggest doesn't do that; it changes it. As long as Metroid is patient and confusing and quiet, I don't see it ever reaching the mainstream, and that's alright. Nintendo has Mario and Zelda and Pokemon for current IP that does that. Instead of giving Metroid "more dynamic action," Retro should simply create a new IP with "more dynamic action."
I think that that comparison lends itself more to how the market didn't care as much for COD-type games then than anything to do with Metroid's hidden potencial as a more mainstream franchise. Playing Metroid is like playing Dark Souls for the lore. Now I think that's brilliant, but that's simply not mainstream material. It's too obtuse to sell.
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How would more dynamic action not be an evolution of what Metroid already has? It has plenty of action, but at the moment its quite simple. Not saying turn it into a straight up FPS, just make the action that exists better, make it more exhilerating; have the player use the enviornment, incorporate unique combat scenarios, less reliance on lock on: a result of the gamecubes poor C stick. Also I don't get the darksouls comparison; M is atmoshpheric yes, but its so gameplay heavy and not just with combat but transversal, exploration and Puzzle solving. Its no less gameplay heavy then Zelda. Its atmosphere >>> actual lore.
And the comparison definitely points towards a shifts in taste from public and the industry as whole, COD doesn't operate in a bubble. Even ignoring it are saying that you haven't percieved a change in taste since Metroids Primes conception in the early 2000s? That darker, more mature experiences are now more viable as big sellers, or what about FPS as a whole? and what about sci-fi? If Metroid on gamecube could sell almost 3, a reintroduction in 2017 could definitely do more.
The Last of Us isn't exactly COD of duty but we've seen what huge critial acclaim+ timely topic/genere (zombies) can do for a game. It didn't sell itself on action but on atmosphere, storytelling and critical acclaim. Not saying Metroid could ever reach something like Halo but it could definitely sell above 4m and greatly expand Nintendo's audience. By the sounds of it you want them to try and make an 8-10m seller? Sony has GT, MS has Halo, Nintendo has Mario. It makes much more sense to fufil the potential of something already in existence before trying to brew a new mainstream success and most likely failing like all/any of Sony/MS/Nintendo's recent efforts.
Anyway like I said, they should do both Metroid and a new IP but I'll agree to disagree with you on Metroids potential