RolStoppable said:
The thing is that previous Fire Emblem games didn't have such a luck factor. You could calculate the outcome by comparing stats, so there were no ugly surprises.
Compensating for this variablity in Awakening is done by grinding levels and support to decrease the amount of damage you take and the odds of getting hit at all. That just plain sucks. It isn't fun to fail because of the game's fault, and it isn't fun to grind in a strategy RPG to defeat the point of strategy.
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If you play the support system optimally, there is not really much need to grind...I personally think it just adds another layer to the strategy, but I understand your point.
Compensating for the variability can also be done by working to break up enemies and preventing them from being able to dual attack you.
Overall, I think the variability when it comes to critical hits is much more frustrating than any of the dual mechanics ever were, because there is not really anything that can be done to compensate for critical hits whereas there is plenty that can be done strategically to optimize dual strike/defend mechanics.
ToraTiger said:
sundin13 said:
Like I said, the odds are pretty easy to understand as they scale most strongly with your affinity to the other character and its pretty easy to feel out how the percentage system works. You just need to use your brain a bit...
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So I need to use my brain = Excuse for poor and lazy game design?
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As I said, it is also pretty easy to understand how the system works if you use your brain a little bit (and this is a SRPG after all). Afterwards, it makes sense why the statistic is invisible, and that is because the support level is the key to that statistic. Your S/A/B/etc ranking tells you how likely it is to get dual strikes with or without a number displayed on screen. Just by playing the game you should pretty easily understand how often you will get dual strikes.
Displaying that number would weaken the organic nature of the support system and make it feel like maths instead of character relationships.