ToraTiger said:
sundin13 said:
A lot of things are dependent on luck to some sense...this is what separates a good plan from a bad plan, your ability to plan ahead and make actions based on probability. It is a fundamental piece to numerous video games and pretty much every table top game.
Because of this variability you need to work in a way that is smart instead of brute forcing things. Your plan needs to account for the chance of failure. While this will lead you to fail in some scenarios, I wouldn't say that counts as much of a flaw. Failure is part of the game, and in that circumstance, you can simply try again, improving your strategy to better compensate for this variability.
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Unlike the hit percent, crit, and miss which shows percentage, it doesn't show if it will trigger dualstrike or bodyblock
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Like I said, the odds are pretty easy to understand as they scale most strongly with your affinity to the other character and its pretty easy to feel out how the percentage system works. You just need to use your brain a bit...