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Forums - Nintendo - So, Splatoon size is 1.8 GB...

Materia-Blade said:
SubiyaCryolite said:
Tons of uncompressed audio? Tons of FMVs? Large textures? Tons of assets? I think not.

Nope, data compression. try to  read more on the subject next time.

All of the above are factors, no need to get catty. 



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"The Wii U Optical Disc (WUP-006) is the physical game medium for the Wii U, with a capacity of 25 GB per layer. The Wii U system is backward compatible with Wii Optical Discs, but not backward compatible with Nintendo GameCube game discs.[13] The optical discs used for the Wii U differ in appearance from most other optical discs in that they have soft, rounded edges.[14]"

"The format was developed and supplied by Panasonic, which is one of the major patent holders in Blu-ray technology.[citation needed] It is not clear whether the Wii U Optical Disc is similar in physical design to the Blu-ray physical disc specification.[clarification needed] Nintendo President, Satoru Iwata stated, "Wii U does not have DVD or Blu-ray playback capabilities. The reason for that is that we feel that enough people already have devices that are capable of playing DVDs and Blu-ray, such that it didn't warrant the cost involved to build that functionality into the Wii U console because of the patents related to those technologies."[15]:3"

Nintendo should have sticked with DVD format this gen and save all that money building a customized disk for the Wii U. All the 1st party games are sized ridiculously low taking approximately 8% of the disk capacity. Also, 3rd party games which are known to be growing every day (50GB is almost the norm nowadays) are non-existant on the Wii U.



AEGRO said:

"The Wii U Optical Disc (WUP-006) is the physical game medium for the Wii U, with a capacity of 25 GB per layer. The Wii U system is backward compatible with Wii Optical Discs, but not backward compatible with Nintendo GameCube game discs.[13] The optical discs used for the Wii U differ in appearance from most other optical discs in that they have soft, rounded edges.[14]"

"The format was developed and supplied by Panasonic, which is one of the major patent holders in Blu-ray technology.[citation needed] It is not clear whether the Wii U Optical Disc is similar in physical design to the Blu-ray physical disc specification.[clarification needed] Nintendo President, Satoru Iwata stated, "Wii U does not have DVD or Blu-ray playback capabilities. The reason for that is that we feel that enough people already have devices that are capable of playing DVDs and Blu-ray, such that it didn't warrant the cost involved to build that functionality into the Wii U console because of the patents related to those technologies."[15]:3"

Nintendo should have sticked with DVD format this gen and save all that money building a customized disk for the Wii U. All the 1st party games are sized ridiculously low taking approximately 8% of the disk capacity. Also, 3rd party games which are known to be growing every day (50GB is almost the norm nowadays) are non-existant on the Wii U.

then turd parties and haters would just have had yet another reason to complain about Nintendoes ways



    R.I.P Mr Iwata :'(

AEGRO said:

"The Wii U Optical Disc (WUP-006) is the physical game medium for the Wii U, with a capacity of 25 GB per layer. The Wii U system is backward compatible with Wii Optical Discs, but not backward compatible with Nintendo GameCube game discs.[13] The optical discs used for the Wii U differ in appearance from most other optical discs in that they have soft, rounded edges.[14]"

"The format was developed and supplied by Panasonic, which is one of the major patent holders in Blu-ray technology.[citation needed] It is not clear whether the Wii U Optical Disc is similar in physical design to the Blu-ray physical disc specification.[clarification needed] Nintendo President, Satoru Iwata stated, "Wii U does not have DVD or Blu-ray playback capabilities. The reason for that is that we feel that enough people already have devices that are capable of playing DVDs and Blu-ray, such that it didn't warrant the cost involved to build that functionality into the Wii U console because of the patents related to those technologies."[15]:3"

Nintendo should have sticked with DVD format this gen and save all that money building a customized disk for the Wii U. All the 1st party games are sized ridiculously low taking approximately 8% of the disk capacity. Also, 3rd party games which are known to be growing every day (50GB is almost the norm nowadays) are non-existant on the Wii U.

Smash is over 11GB. Bayonetta as well. Xenoblade should be over 20GB. The disk is just fine. What's shocking is people not using common sense to see why this game is small. No multilingual audio alone helps a lot.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

The casual consumer wouldnt know which format the console utilizes, the core Nintendo fan wouldnt care even if it uses CD-ROM format, and the hater will hate even if it uses a Double Layer Blu-Ray. Things would be the same as they are right now.



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When I bought my wii u I was like wow 32gb that's really low. Bought my 500gb ps4 thought wow that should last awhile. I have like 5 psplus games and a few apps like Netflix and my PlayStation is wiped off memory lol already.



SubiyaCryolite said:
Materia-Blade said:

Nope, data compression. try to  read more on the subject next time.

You need Jesus

Why would I need fiction?



AEGRO said:

"The Wii U Optical Disc (WUP-006) is the physical game medium for the Wii U, with a capacity of 25 GB per layer. The Wii U system is backward compatible with Wii Optical Discs, but not backward compatible with Nintendo GameCube game discs.[13] The optical discs used for the Wii U differ in appearance from most other optical discs in that they have soft, rounded edges.[14]"

"The format was developed and supplied by Panasonic, which is one of the major patent holders in Blu-ray technology.[citation needed] It is not clear whether the Wii U Optical Disc is similar in physical design to the Blu-ray physical disc specification.[clarification needed] Nintendo President, Satoru Iwata stated, "Wii U does not have DVD or Blu-ray playback capabilities. The reason for that is that we feel that enough people already have devices that are capable of playing DVDs and Blu-ray, such that it didn't warrant the cost involved to build that functionality into the Wii U console because of the patents related to those technologies."[15]:3"

Nintendo should have sticked with DVD format this gen and save all that money building a customized disk for the Wii U. All the 1st party games are sized ridiculously low taking approximately 8% of the disk capacity. Also, 3rd party games which are known to be growing every day (50GB is almost the norm nowadays) are non-existant on the Wii U.

are you serious? A higer capacity disc was the better option since most games need more than could fit a regular dvd.



Goodnightmoon said:
RolStoppable said:
Should have been a digital-only game and $20 at that.

And the Evil Within should cost 500$ at retail following that logic


I don't understand. Are you saying that the Evil Within has 25 times more content and therefore should cost more? I took his comment to mean that it's ridiculous to expect people to pay $60 for a Nick knockoff shooter with so few maps and modes, piss poor local multiplayer options, and no online multiplayer voice chat. For all the grief people give Call of Duty, at least it has a ton of modes, guns, and maps. We will just have to wait and see about the maps and modes though, so it probably isn't fair to say that yet. The single player could be fun too, so there is that.



"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." -My good friend Mark Aurelius

RolStoppable said:
Should have been a digital-only game and $20 at that.

File size is not an indicator of quantity or quality.  Skyrim was ~4gigs, Dragon Age Origins ~20gigs, Titanfall on Xbox One and PC ~50gigs.  Yet with those content quantity and file size are inversely proportionate.  File size is tied to assets, game content is tied to how those assets are used.  You can have 50gigs worth of assets (due to numerous unique textures, sound files, video files, poor compression and optimization for all the above) and have a small amount of content due to how you use that content.