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Forums - Nintendo - So, Splatoon size is 1.8 GB...

SpokenTruth said:
The ignorance and assumptions in this thread are astounding.

File size =/ content.

Blu-ray = more than just capacity increase over DVD.

For starters.


Yeah i agree with you. I like the wiiu.  I love playing it but the fact is that those games are like a overhyped well polished dreamcast game. 

There is not much on to 1.8 gb game.

incoming DLC

the argument of mario3d world havin plenty gameplay is invalid. Yes it has but the size is because of the give and take in the game. When you look at it the abstract way then the only things you see is blocks and platforms and some enemies put on a certain place in a level.

i do admire the puzzles tho. But the games are recycled. Even the levels are the same with different blocks and enemies. I dont wanna bash the game i like it. But it just aint wow. And to go ontopic splatoon is a very small game. And we all know its goin to be a dlc machine.. Rest my case on that

 

the game is like sonic adventure 2 with highly polished graphs like the pixelshading and shine. Some minor improvement of distance rate but thats really it. 



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Materia-Blade said:
Semmie said:

Your laughing at me yet you have given the proof of what i said.

put all those shaders and shining away and it will be a perfect dreamcast game. Theres not much onto this game

Shaders, shining, hundreds of millions of polygons, texture resolution, game resolution... Do that with any ps360/ps4/x1/wii u game and it will also look like a dreamcast game.

U know what i am talking about. If you unclothes the mario3dworld game its dreamcast.

in the early days of mass effect 1 when the game wasnt updated yet you could see the first layer without the sahding and without the high distance rate. Which really resembled dreamcast. But even so the game was huge gigabytes. You know why? Cause it was a huge game even without the shading and polishment. Splatoon is nowhere near mass effect 1 and its world. 

 

The first thing is that its a 4v4 game in one open world that could be outzoomed and seen as a small world compared to ther games such as bf4. I know its an extreme example but just to wake u up thats all. Other point is that it has allready been teased with dlc in the future. 1.8 gb doesnt do it. Even shenmue is more gb. And the programming compressing argument is also invalid. There is simply nothing to argue its a small ass game getting loads of dlc. 

 

Im not saying its bad. Its not complete and i m not buying it



Nuvendil said:

Oooook...on those last few points I think it might just be time to...

Come on, people! Grab on the edges!



 

 

We reap what we sow

Materia-Blade said:
The_Yoda said:
binary solo said:
So why did Nintendo bother with a blu-ray drive? If 99% of Wii U games will fit on a dual layer DVD, what's the point in having 50GB disc technology?

It is amazing how little data is used with actual gameplay content if you stick with a low res visual style. All those 20GB + games that are 60% non-core gaming content. But still I likes me some good fmv, voice acting, fine detail stuff.

@ bolded are you being facitious? Disc size was one of the reasons (valid or otherwise) third parties slammed the gamecube.  The Wii U was supposed to draw in third parties (although outside of indies it hasn't done a good job) so I'd imagine that's why they went with a medium that would be 3rd party friendly.

the medium is game developer friendly, not third party friendly. nintendo uses the extra space as much as any other. some of their games being really compressed is just trying to help people who buy digital but they have several games that wouldn't fit on a dual layered dvd.

Being 3rd party friendly and game developer friendly are not mutually exclusive (or are you saying third parties aren't also game developers?). I do get what you are saying about Nintendo also using the space though.  Do you happen to know what size the largest physical retail game on Wii U is?



Materia-Blade said:
binary solo said:
The_Yoda said:
binary solo said:
So why did Nintendo bother with a blu-ray drive? If 99% of Wii U games will fit on a dual layer DVD, what's the point in having 50GB disc technology?

It is amazing how little data is used with actual gameplay content if you stick with a low res visual style. All those 20GB + games that are 60% non-core gaming content. But still I likes me some good fmv, voice acting, fine detail stuff.

@ bolded are you being facitious? Disc size was one of the reasons (valid or otherwise) third parties slammed the gamecube.  The Wii U was supposed to draw in third parties (although outside of indies it hasn't done a good job) so I'd imagine that's why they went with a medium that would be 3rd party friendly.

Someone should have told them 8GB or 32GB of storage space wouldn't make 3rd parties happy either. So Nintendo made a console with their programming discipline in mind, and threw 3rd parties a pretty pointless bone by putting a Blu-ray drive in. If it's not possible to install more than 2 bloated 7th gen 3rd party games on the storage space of the base Wii U then it makes Blu-ray capacity redundant. If Nintendo wants to make their console 3rd party friendly they have to design the whole thing to be 3rd party friendly, not just one bit of the machine. It might be a fair criticism that 3rd parties are bad at efficient programming to minimise the footprint, but when you have 3 mediums throwing copious space at 3rd parties (PC included) Nintendo is in no position to demand greater programming efficiency. I guess this has always been Nintendo's problem. They design their machines with only their programming efficiency in mind and they expect everyone else to follow. But they don't.

games are supposed to run from disc.


This



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SpokenTruth said:
The_Yoda said:

Do you happen to know what size the largest physical retail game on Wii U is?

I believe that would be NBA 2K13 at 20 GB is the largest retail Wii U title at the moment.

Thank you sir.



The_Yoda said:
Materia-Blade said:

the medium is game developer friendly, not third party friendly. nintendo uses the extra space as much as any other. some of their games being really compressed is just trying to help people who buy digital but they have several games that wouldn't fit on a dual layered dvd.

Being 3rd party friendly and game developer friendly are not mutually exclusive (or are you saying third parties aren't also game developers?). I do get what you are saying about Nintendo also using the space though.  Do you happen to know what size the largest physical retail game on Wii U is?

I'm saying the medium was beneficial to developers as a whole (not just third parties) and was the obvious choice.



Materia-Blade said:
The_Yoda said:
Materia-Blade said:

the medium is game developer friendly, not third party friendly. nintendo uses the extra space as much as any other. some of their games being really compressed is just trying to help people who buy digital but they have several games that wouldn't fit on a dual layered dvd.

Being 3rd party friendly and game developer friendly are not mutually exclusive (or are you saying third parties aren't also game developers?). I do get what you are saying about Nintendo also using the space though.  Do you happen to know what size the largest physical retail game on Wii U is?

I'm saying the medium was beneficial to developers as a whole (not just third parties) and was the obvious choice.

Ok that I agree to.  Although obvious choice of medium and Nintendo don't always go together (N64 cartidges in the CD era and Game Cube disks in the DVD era) xp



The_Yoda said:
Materia-Blade said:

I'm saying the medium was beneficial to developers as a whole (not just third parties) and was the obvious choice.

Ok that I agree to.  Although obvious choice of medium and Nintendo don't always go together (N64 cartidges in the CD era and Game Cube disks in the DVD era) xp

N64 cartridge was a mistake but it was probably due to the bad experience with cdi. I don't think the gamecube discs were a bad idea, though. the GC had better texture compression in a way that two discs would be enough for any 4.5 gb game on regular dvds. And considering what happened with dreamcast (rampant piracy), the mini dvd may have saved their profits during that gen.



Materia-Blade said:
The_Yoda said:
Materia-Blade said:

I'm saying the medium was beneficial to developers as a whole (not just third parties) and was the obvious choice.

Ok that I agree to.  Although obvious choice of medium and Nintendo don't always go together (N64 cartidges in the CD era and Game Cube disks in the DVD era) xp

N64 cartridge was a mistake but it was probably due to the bad experience with cdi. I don't think the gamecube discs were a bad idea, though. the GC had better texture compression in a way that two discs would be enough for any 4.5 gb game on regular dvds. And considering what happened with dreamcast (rampant piracy), the mini dvd may have saved their profits during that gen.

Could be.