Materia-Blade said:
Shaders, shining, hundreds of millions of polygons, texture resolution, game resolution... Do that with any ps360/ps4/x1/wii u game and it will also look like a dreamcast game. |
U know what i am talking about. If you unclothes the mario3dworld game its dreamcast.
in the early days of mass effect 1 when the game wasnt updated yet you could see the first layer without the sahding and without the high distance rate. Which really resembled dreamcast. But even so the game was huge gigabytes. You know why? Cause it was a huge game even without the shading and polishment. Splatoon is nowhere near mass effect 1 and its world.
The first thing is that its a 4v4 game in one open world that could be outzoomed and seen as a small world compared to ther games such as bf4. I know its an extreme example but just to wake u up thats all. Other point is that it has allready been teased with dlc in the future. 1.8 gb doesnt do it. Even shenmue is more gb. And the programming compressing argument is also invalid. There is simply nothing to argue its a small ass game getting loads of dlc.
Im not saying its bad. Its not complete and i m not buying it







