Aeolus451 said:
sc94597 said:
You mean Dragon Quest and Final Fantasy? Yeah, they played like LoZ alright ..... e_e
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ugh. All of the things you said that weren't rpg elements are in fact rpg elements. Those games are proof. Compare them to the others within that gen and you'll see that those elements did not come from any other genre. |
How are they proof when a game that had the very same elements, but was not an RPG was released in the same year - Kid Icarus (December 1986) vs. Final Fantasy I (December 1987) vs. Dragon Quest (May 1986.)
The elements emerged as analogies in these non-RPG's. Kid-Icarus didn't take its elements from RPG games, they were design choices for the games. The same is true for The Legend of Zelda.
Even if Kid Icarus and TLoZ took their inspiration for these qualities from Role-Playing Games, how does this bolster your point? Kid-icarus had just as many "rpg elements" as LoZ and it still wasn't considered an "action RPG." Elements in TLoZ that weren't found in most console RPG's at the time: 1:1 button-mapped controls, puzzles, all enemies in an area must be defeated before progressing in certain screens, scale remains constant, weapons are upgraded rather than exchanged, items affect environment (bombs, for example), and I'm sure there are a few other differences I am not remembering. There were no towns in TLoZ. There was no skill customization in TLoZ. There was no leveling system in TLOZ. There was no loot system in TLoZ. TLoZ took primarily from two genres, the Action genre's gameplay - real-time combat from screen to screen, and the Adventure genre's exploration, inventory system, and puzzle elements. It also added a few new elements of its own, such as open-world gameplay, for example. Hence, it was (and is) an Action-Adventure game.