Im so confused how exactly do I register a game that doesn't have a product number?
Current Consoles: PS3, PS4, Wii U

PC Specs: i7-4770, GTX 560 Ti, 12GB 1600Mhz DDR3
Im so confused how exactly do I register a game that doesn't have a product number?
Current Consoles: PS3, PS4, Wii U

PC Specs: i7-4770, GTX 560 Ti, 12GB 1600Mhz DDR3
| Kami said: Im so confused how exactly do I register a game that doesn't a product number? |
Your game didn't come with a paper with the number?
| KingdomHeartsFan said: The main issues I heard from people that played it were the camera and lock on issues. Just little things like when ur surrounded by 20 guys after u kill a guy the lock on doesn't automatically lock on to the next enemy. |
Almost everyone agrees on that. All major websites mentioned the camera as an issue. They surely got the message by now. That and the frame rate.
TiagoCosta said:
Your game didn't come with a paper with the number? |
Nope nothing at all none of my games do I thought that was a thing of the past... Only thing in it was the voucher for the demo and the disk.
Current Consoles: PS3, PS4, Wii U

PC Specs: i7-4770, GTX 560 Ti, 12GB 1600Mhz DDR3
Kami said:
Nope nothing at all none of my games do I thought that was a thing of the past... Only thing in it was the voucher for the demo and the disk. |
My copy did. 4 papers even, product registration, some health thing, ff15 demo and warranty paper.
VXIII said:
|
The thing is in a game like this the enemies circle behind you and surround you so its so hard to get the camera right. You don't want to zoom out too far but the player has to be able to see whats behind him to a certain degree. There's also parts where the camera zooms in way too close and when your fighting an enemy and slashing away at him sometimes your gonna back him upagainst a wall and I've seen the camera spaz out a couple times when that happens.
They got a lot to fix with the camera, hopefully they get it all ironed out.

TiagoCosta said:
My copy did. 4 papers even, product registration, some health thing, ff15 demo and warranty paper. |
Must be my luck then all of my games except destiny literally nothing except PS plus trials in them.
Current Consoles: PS3, PS4, Wii U

PC Specs: i7-4770, GTX 560 Ti, 12GB 1600Mhz DDR3
Kami said:
Must be my luck then all of my games except destiny literally nothing except PS plus trials in them. |
Must be a ps thing then, my vita games are always barebones as well.
| Kami said: Im so confused how exactly do I register a game that doesn't have a product number? |
Are you talking about taking the survey for FFXV? You don't need any product number, you just input the code you used to download the demo.

I don't have the demo code because I don't currently have a PS4, so I'm hoping someone can get this point across to SE.
By all means, copy and paste this. EDIT: To the survey obviously :P:
Character development cannot be achieved by back and forth banter alone. I understand this is a demo and we haven't seen much of the story (lets' keep it that way until the final game releases), but this has been an issue with all Square Enix games, especially the ones made by the team responsible for FF.
In order for the player to become attached to your characters and like the story they must have constant in-depth conversations. They can't just comment or remark on something for a little bit of time and push it away never to be discussed again.
There seems to be a complete lack of analysis in the way your characters interact. It's like they only comment on things happening around them like a narrator as opposed to actually BEING a character. Discussions should be developed for much longer periods of time and brought up later in the story. It's almost like your characters never actually discuss anything. They will comment on something and agree/disagree maybe have a short argument, but then just leave it in the past never to truly develop.
You guys really need to push the envelope on this in order to write a convincing story. You can't half-ass this.
Also, aside of Prompto, the other characters don't have any personality...especially Gladiolus. It's not just a translation issue, it's the very writing of his character. "Just call me Titan", "Now that's what I call teamwork" and a few other lines of his dialogue were either poorly executed or poorly thought out. The latter dialogue I mentioned about teamwork was very poorly acted out in English. He sounds so robotic. Noctis and Ignis have this issue too.
Finally, and maybe the easiest and most important thing that you guys can take into consideration to help these characters:
**The emotions of your characters need to fluctuate on a constant gray line. Subtlety in transitions of emotions is the key to this, otherwise they become too obnoxious (Vanille, Snow, Chocolina, the mog from FFXIII-2) or too quiet and emotionless (Noctis, Gladiolus, Hope, Lightning). Being Angsty (sudden bouts of anger, usually from a character that is usually quiet) is also obnoxious to the audience. Stay away from that.
Yuna (FFX only) and Auron are two character that have emotions down correctly. Sazh was a stereotype, but still the best written character in FFXIII because his emotional dialect was so varied and his emotions transitioned and progressed well enough.
**If you want a game for inspiration on good dialogue, then look to Final Fantasy 9. Pay attention to all the very important parts of the story...which is quite a lot.**
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