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Forums - Gaming - Digital Foundry: Battlefield Hardline

curl-6 said:
Captain_Tom said:
You guys do realize that the framerate issues are due to too much taxing of the CPU right?

Now if they would have used GPGPU to help the cpu it wouldnt be an issue, but....they didnt.

Considering its already running at 900p on PS4 and 720p on Xbone, diverting GPU power to assist the CPU may have come at a steep cost.

Except that the GPU isn't the bottleneck in this generation.



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Captain_Tom said:
curl-6 said:

Considering its already running at 900p on PS4 and 720p on Xbone, diverting GPU power to assist the CPU may have come at a steep cost.

Except that the GPU isn't the bottleneck in this generation.

The game's resolution does suggest the GPUs weren't exactly overflowing with spare juice.



vivster said:
Captain_Yuri said:
kinisking said:
Captain_Yuri said:
Ps4 = 50 fps and X1 = 60? Wtf?

x1 has better  framerates on pretty much every single game that it had a lower resoltuion as far as i know

But thats what I don't get though. The ps4 should be powerful enough to render at a higher resolution + maintain equal frame rates right? Or am I missing something?

Both consoles are usually operating at their maximum and since you can't just make up random resolutions to fit the performance at some point there will be a tipping point.

Of course PS4 could've also gone with 720p but then the additional power would've been lost. So 900p with minor drops was the best compromise.

it also depends on lazy devolopers and crapy engines. Metal gear Solid GZ was 1080p and 60 frames on ps4 while xbox had 720p and no dynamic sky. 



curl-6 said:
Captain_Tom said:

Except that the GPU isn't the bottleneck in this generation.

The game's resolution does suggest the GPUs weren't exactly overflowing with spare juice.

Not really.  It screams laziness.  On paper the PS4 has essentially a 7870 which should have no problem running BFH on medium settings in 1080p.



And people still think next gen will be 4k; when they refuse to pay anything more than $400.



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daredevil.shark said:
And people still think next gen will be 4k; when they refuse to pay anything more than $400.

I believe it would be anamorphic UHD (1920x2160) - that's most reasonable to expect if next-gen jump is around 8x (15TFLOPS in current technology), as many are predicting, given 7th to 8th jump, which leaves about the same amount of "after resolution" bump in processing power as we have now.



Captain_Tom said:
curl-6 said:

The game's resolution does suggest the GPUs weren't exactly overflowing with spare juice.

Not really.  It screams laziness.  On paper the PS4 has essentially a 7870 which should have no problem running BFH on medium settings in 1080p.

1080p at 60fps though? It has to be remembered this is a 60fps game. Not many graphically demanding games on console run at 1080p/60fps.

And even if bad programming is the primary culprit, the reality is it already runs at a clipped resolution, so diverting GPU power to assisting the CPU may have reduced it further.

Resolution isn't CPU bound, as far as I know.



Captain_Tom said:
curl-6 said:
Captain_Tom said:

Except that the GPU isn't the bottleneck in this generation.

The game's resolution does suggest the GPUs weren't exactly overflowing with spare juice.

Not really.  It screams laziness.  On paper the PS4 has essentially a 7870 which should have no problem running BFH on medium settings in 1080p.


If the 7870 were about 25% weaker. The Pitcairn in the PS4 benchmarks closer to a 7850 in real world performance



nvm