sc94597 said:
http://www.primagames.com/games/bloodborne/feature/bloodborne-vs-dark-souls-death-becomes-you In Dark Souls, speed is not a commonly used term. If you try to finish off a group of enemies too quickly, they'll almost certainly end up taking you down with one or two attacks. You need to approach each enemy encounter with patience, and sometimes run away to separate the enemies and make it easier to combat them. Slow and steady wins the race in Dark Souls, as even fights against basic foes can take awhile because you're constantly dodging or trying to move around to their back side to score critical blows.
In Bloodborne, weapons have multiple forms. This helps to keep things fresh, and forces players to learn how to use their weaponry. For example, changing the form of some weapons will alter the reach and speed of the item. In the short form, the weapon attacks much faster but inflicts far less damage compared to the slower but longer reaching form. You can also change weapon form mid-combo, which counts as an attack and helps to keep your offense moving quickly. Knowing how and when to change weapon forms is one of the big keys to a successful offense in Bloodborne. Seems to me that Bloodborne is more of a fast-paced action game from the bolded. You don't have to worry about choosing the right equipment or using slow-paced thought-inducing strategies. Now you are more concerned about combos and parries. |
Still sounds like any souls game to me except for the regaining health by using counters and weapons changing form. Some playstyles/character builds do exactly what he said about with bloodborne. You could easily kill other players outright with a parry. I bet that it's still gear based or rather weapon based like the others.