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Forums - Sony Discussion - Bloodborne Review Thread - MetaCritic 93% ~ GameRankings 91.47%

sc94597 said:
Ali_16x said:
sc94597 said:
87, in my opinion. Since it is more action-oriented reviewers might take away a few points for a loss of RPG elements, but add a few points for the awesome atmosphere. Also the difficulty.


How does using a shield make it more RPGish?

http://www.primagames.com/games/bloodborne/feature/bloodborne-vs-dark-souls-death-becomes-you

In Dark Souls, speed is not a commonly used term. If you try to finish off a group of enemies too quickly, they'll almost certainly end up taking you down with one or two attacks. You need to approach each enemy encounter with patience, and sometimes run away to separate the enemies and make it easier to combat them. Slow and steady wins the race in Dark Souls, as even fights against basic foes can take awhile because you're constantly dodging or trying to move around to their back side to score critical blows.

That's not the case when it comes to Bloodborne. Combat is much faster, and while you'll still need a heavy dose of strategy to get through most of the battles, you can't take your time and expect to win. Your character moves faster, enemies move faster and your dodging ability and general movement speed are also a bit quicker. If you don't take down enemies quickly, you'll be overrun.


Bloodborne is an entirely different matter. The new Regain System completely changes the logic on offensive vs. defensive play. If you take a hit in Dark Souls, you need to use a healing item to replenish that lost health. However, the Regain System in Bloodborne allows players to regain lost health by performing a spot-on counterattack. The more precise you are with counterattacking, the easier it will be to regain that lost health. However, if you're not precise and attempt to wildly counterattack with no rhyme or reason, you won't regain your lost health and will instead take additional hits during fast-paced battles.

In Bloodborne, weapons have multiple forms. This helps to keep things fresh, and forces players to learn how to use their weaponry. For example, changing the form of some weapons will alter the reach and speed of the item. In the short form, the weapon attacks much faster but inflicts far less damage compared to the slower but longer reaching form. You can also change weapon form mid-combo, which counts as an attack and helps to keep your offense moving quickly. Knowing how and when to change weapon forms is one of the big keys to a successful offense in Bloodborne.

Seems to me that Bloodborne is more of a fast-paced action game from the bolded. You don't have to worry about choosing the right equipment or using slow-paced thought-inducing strategies. Now you are more concerned about combos and parries. 


Still sounds like any souls game to me except for the regaining health by using counters and weapons changing form. Some playstyles/character builds do exactly what he said about with bloodborne. You could easily kill other players outright with a parry. I bet that it's still gear based or rather weapon based like the others.  



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dane007 said:
i predict 76

If this happens, I will kill a puppy! Heck, I will kill multiple puppies cause its will be so wtf



                  

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Captain_Tom said:
sc94597 said:

See previous reply. 

I did.  Have you played the game?  Speed has nothing to do with whether or not it is an RPG.  Everything I said is still there.

I've played the Dark Soul's series and Demon's Souls. It is not only speed. Shields are missing, magic is missing, and additionally you have your weapons change mid-combat. It is obvious that this game is more of an Action game and less of an RPG (although still an Action RPG) You have less specialization before combat, and more versatility within combat. Classes are much less useful, seemingly. From the videos I've watched, all characters play similarly. 

Seriously, here are the classes:

Standard Hunter - Saw Cleaver + Blunderbuss

Heavy Hunter - Hunter's Axe + Pistol

Sword & Heavy Attack Hunter - Kirkhammer + Blunderbuss

Agile Hunter - Warped Twinblades + Pistol. 

In the soul's games you have ten classes, and magic ones are included. All classes played very differently, while here you have classes sharing the same secondary weapon type, of which there are two. 



Definitely below 90. If it's below 85 it must've fucked up completely somewhere.



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89

IGN 65 "too much blood"



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@ Captain_Yuri

The internet will blow up if that happens. I am sure you will still get the game if it ever got that meta score?



I'm going with 89.



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85

Gotta set it low so haters can't say it was overhyped




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90 - 93

Souls games are Action RPGs and shields are not completly necesarry for that type of genre, the Tales of games are a perfect example of Action RPGs that (to my knowledge) have never even had shields.



85-90 range, was expecting a 91 meta but feel that's a little high. So I think it'll get high 80's.

I'll say 89 to be exact.