Soundwave said:
All game systems now have allotments for non-gaming functionality, but even that really is not out of line with the original Famicom concept. Yamauchi had the Famicom do many things, a lot of people don't know this but the Famicom could was a networked machine, Nintendo had a deal with a Japanese telecom company that allowed the system to use a modem and go online. I think they wanted people to be able to do things like buy/sell stocks, check the news/weather, etc. on it. This is way back in 1987 or so. The PS4 may actually have more in common with the NES than the Wii U does in a lot of other ways too. The NES was largely made off off-the-shelf components, just like the PS4 is, whereas the modern Wii U is a fairly propietary design. |
Like I said, the reason I think a dedicated gaming focus will increase in the near future is because people will have the means to do those other functions in their living room anyway, having those in the consoles is redundant and just drives up the price for no recognizable returns. We are talking 2017 and 2018, not this year, and things are moving fast.
Comparing Wii U and PS4 is a bit unfair since PS4 is using off the shelf parts, yes, but Wii U is bogged down by the cost of the gamepad so the proprietary aspects of the Wii U's inards can't do much good as a result.
Also, GameCube suffered from numerous other issues, you can't take the numbers in a vacuum. Complete lack of marketing, poor shelf image (it looked like purple lunch box), restrictive proprietary mini-disc format that tanked their waning 3rd party relations, rapid price cutting that caused consumer price uncertainty and torpedoed any perception of value. Really, it's not a very fair comparison.
And times have changed a huge deal since the NES days, the infant years of consoles. You can't really make comparisons to that gen. SNES gen and onwards are more valid.
But this is just what I think will happen, it's not guaranteed, and things could change or not go as they appear to be.