DanneSandin said:
Barkley said: Microtransactions, waiting, energy system (can only play a certain amount of times in a day.) Controls depending on the type of game, often far too simplistic or feature lacking. |
Great! Thanks :D What's your gripe with the controls? What's too simplistic with them? Got an example? What features would you like to have?
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Touch Screen buttons for certain games types are just too unresponsive or intuitive, I couldn't play super mario bros with touch screen buttons for example. The controls have to be both intuitive and easy to use which is pretty simple if you're making an RPG or strategy game where you just press buttons to make it do certain actions but in a racing game or a platformer where you have direct control over your character it usually isn't very good. Though motion controls can work well for racing games. However racing games that use motion contorls usually you just steer and activate a boost accelerating and sometimes braking is handled automatically which is what I mean by basic.
Games are generally dumbed down for phones because the control system would be difficult on a touch screen. Having control over braking, accelerating, steering and nitro on a mobile device could be difficult.
Rpg, Strategy and other similair game types that don't have any controls obstacle could be great on mobile but almost all of them are weighed down with microtransactions and other annoying mechanics.
Then there's flappy bird, there are many games like this on mobile, there controls work well but they are very very simplistic and are based around creating an addictive loop where the person just wants to get a better and better score then themselves or friends. This short reptitive loop is an addictive mechanic used in many other games such as Moba's and rougelikes, but obviously far simpler and shorter on mobile. These games are too simplistic to engross me for more than a couple of minutes while i'm waiting for something and i'll likely never touch them again once i've finished waiting.
A rougelike game that utilizes this addictive loop would have more content and some sort of strategy while still having the entertaining "maybe this time I can do better" and competition between friends could be done very well on mobile and appeal to gamers more than most mobile games.
I think I lost my train of thought and started changing subjects rapidly but there's my brain vomit.