Veknoid_Outcast said:
The horizontal visibility was great. But there were many instances where I would have traded those black bars for greater vertical visbility, especially when firing from behind cover. In general, I think the aspect ratio speaks to the greater problem of The Order, which is a deep focus on cinematic presentation at the expense of playability, for lack of a better word. I totally agree about the guns. I've played more shooters than I care to admit, and the guns in The Order are some of the most interesting and enjoyable weapons I've used in a long time. I'm a sucker for revolvers and carbines, though :) |
I agree there's a disconnect between the art team and gameplay. Instead of playing to it's strength of the expanded horizontal view, we get the standard vertical gun fights. I just passed the burning warehouse section with an annoying grenade launcher on top of a bridge. The visibility behind boxes could be easily fixed by tweaking the camera position in cover. There is no need to show half the box. Visibility while hiding next to a wall is great though, yet instead of more of that, the levels are full of the standard chest high wall furniture again.
I love the revolvers too, and that tri-shot shotgun is brutal. I can understand the frustration that comes from it. These guns would be fun to use in an online match, and I don't even like playing online.









