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Veknoid_Outcast said:
SvennoJ said:

I love the aspect ratio, much more visibility to the sides than in the usual narrow fov shooter. I haven't had any problems so far with visibility in gun fights. Yes it does restrict your view a bit while peeking over boxes while hiding. That's cheating anyway...

I would have liked more interaction with the world as well. More newspaper articles (with the ability to zoom in, even om my projector they're a strain to read) and more items to find. I enjoyed all the little extras in Portal 2, that kind of stuff.

I'm enjoying the gun fights so far. It's nothing new but the guns feel right and are fun to play with. I hope I get my hands on that fire gun again, it got yanked away but a cut scene just after I got it in the docks :/

Genre: Cinematic adventure imo.

I can just stand here for 10 minutes to watch the various ships sail by and the cranes go about their business. Level of detail is amazing.

[snip]

The horizontal visibility was great. But there were many instances where I would have traded those black bars for greater vertical visbility, especially when firing from behind cover. In general, I think the aspect ratio speaks to the greater problem of The Order, which is a deep focus on cinematic presentation at the expense of playability, for lack of a better word.

I totally agree about the guns. I've played more shooters than I care to admit, and the guns in The Order are some of the most interesting and enjoyable weapons I've used in a long time. I'm a sucker for revolvers and carbines, though :)

I agree there's a disconnect between the art team and gameplay. Instead of playing to it's strength of the expanded horizontal view, we get the standard vertical gun fights. I just passed the burning warehouse section with an annoying grenade launcher on top of a bridge. The visibility behind boxes could be easily fixed by tweaking the camera position in cover. There is no need to show half the box. Visibility while hiding next to a wall is great though, yet instead of more of that, the levels are full of the standard chest high wall furniture again.

I love the revolvers too, and that tri-shot shotgun is brutal. I can understand the frustration that comes from it. These guns would be fun to use in an online match, and I don't even like playing online.