Sentient_Nebula said:
dane007 said:
correction TLOU wasn't 60fps constant. it had alot of fps drop. However it was an amazing game. Even games like metro last light was also 1080p 60fps with no problem.
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Really? TLUO:R is a really stable 60fps... Tomb Radier is the one with a lot of drops.
TLUO framerate test: https://www.youtube.com/watch?v=IVplf_K1kSw
Tomb Radier: DE framerate test: https://www.youtube.com/watch?v=RWWtm4Wq9QU
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However, more GPU-intensive effects may have impacted The Last of Us Remastered's other major enhancement: 60fps gameplay, doubled from the PS3 30fps standard (and based on our analysis videos, a target it frequently had issues sustaining). To answer the question everyone's been asking, frame-rate isn't locked to 60fps, but The Last of Us Remastered does spend the vast majority of its time at the optimal refresh. Problems can kick in during busy combat scenes, and just like the PS3 version, particles and transparent effects in particular can take their toll - the first confrontation with a fungus-spewing Bloater sees frame-rate hit a minimum of 46fps.
The good news is that this is pretty much as bad as it got across multiple hours of gameplay, and it's telling that in the 14-minute performance analysis video below (comprised of a number of gameplay clips), the game holds its lock well for the vast majority of its duration. You'll need to skip ahead to the ten minute mark to see the combat clips that caused genuine issues for this first iteration of the Naughty Dog engine running on PS4.
This comes from DF and i played the game. It wasn't as much as Tomb raider but i felt it alot. Anyways thats going away from topic of this tread. The graphics for hardline is not that impressive on console , therefore it shouldnt struggle in getting a better res as there are so many game with high res and better graphics. I hope the frame rate is constant 60fps with that frame rate.