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Forums - Sales - Average Digital purchases per plattaform

So, i saw this pics showing how indie games do in each plattaform:

Source:

As you can see, the bare minimum from mobile go as low as 0, meanwhile all the others grant at least 1k sales(except WiiU =/  ). Mostily, all the games that recieve some marketing can count on 5K~10K sales.  It seem too that even the best game on console cannot count to sell more than 200K, but on PC or mobile, it can go up to the millions.

In mobile, it seems that the quality has no play in how much the game will sell(surprise, surprise), only how much attention it can get determine how much they will sell.

Meanwhile, in steam you don't need much to have good sales, but a marketing can have a good impact on it.

On WiiU, the situation is both weird and sad. Exclusive sell less than multiplattaforms. Even the most sucessfull game cannot expect to sell more than 60K. In average, they have the lowest tiers between consoles and PC. But, on brigth side, indies can consider port their alreadly released games on the plattaform because they can sell based on that alone.

On 3DS, the situation is better, altough the idea of a game selling more because its on other plattaforms prevails. In this case, however, the indie should really talk to nintendo to promote their games, because it can have a big impact on the final sales.

On PS, probably is the better case between consoles. Interisting enough, they are not talking about PS4, but the PS family. Again, big exposure from playstation can help, but actually, its the only plattaform were it seems that pricedrops can help the game on selling much more.

On X1, its important to have the game on the dashboard, and so it is to invest on marketing.

Mostly, no big surprises. Mobile don't care about quality, most people buy indies games on PC, followed by PS,  WiiU has lot of work to do.



"Hardware design isn’t about making the most powerful thing you can.
Today most hardware design is left to other companies, but when you make hardware without taking into account the needs of the eventual software developers, you end up with bloated hardware full of pointless excess. From the outset one must consider design from both a hardware and software perspective."

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