teigaga said:
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Eh... If you are selling a game and you expect to sell less than $12K/yr then you should probably make new goals.
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The Article said: You can download the engine and use it for everything from game development, education, architecture, and visualization to VR, film and animation. When you ship a game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter. It’s a simple arrangement in which we succeed only when you succeed. |
Notice it doesn't say anything about commercial use







