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the_real_dsister44 said:
teigaga said:


Eh... If you are selling a game and you expect to sell less than $12K/yr then you should probably make new goals.

The Article said:

You can download the engine and use it for everything from game development, education, architecture, and visualization to VR, film and animation. When you ship a game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter. It’s a simple arrangement in which we succeed only when you succeed.


Notice it doesn't say anything about commercial use 



The selling of your product and thus making revenue is commercial use. The software is "free", you just give them a cut if you make revenue over 3k.