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Forums - Gaming - Gameplay isnt the most important thing in games.

The order is supposed to have multiplayer if it has a second game, so it wont be completely focused on QTE if it becomes a lasting franchise. Seriously, the first game was only the beginning for the gameplay and Ready at Dawn should not have dumbed it down so much, but on the other end of the coin, they never lied to us. For the first game, we go recieved exactly what they told us we were going to get.



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FF13 pretty much proves that gameplay is most important because the few redeeming factors that game had completely collapsed under the weight of poorly designed gameplay. Everything from the combat to the storyline was chained at the ankle to crappy design. I think the only thing that emerged unscathed was the soundtrack.



Tag - "No trolling on my watch!"

If gameplay is important because it is in the name then graphics is the single most important part because vídeo comes first.

If gameplay is the most important because it differentiate it from movies and other visual arts Then graphics is the most important because it differentiate vg from other games we play.

There isn't a single most important aspect. If graphics wasn't important as well it wouldn't be the most requested evolution every gen followed by new mechanics/gameplay, etc.

The way people want to define gameplay more important because you can't play without it then I could say the single most important element of a vg is eletricity, as you can't play any without it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

To anyone who says gameplay isn't important in games is really trying to divert their way from peoples multifaceted and subjective opinion on games or even the definitive definition of what gameplay is in itself. The question is does the gameplay accentuate the value of the cutscene heavy games like Heavy Rain or The Order:1886. Does it make you feel in control? Does it succeed in its endeavor in tandem with the art direction?

These are the proper questions which need to be asked. Games are games even if they include heavy cinematics. Even small bits of gameplay can take people out of the immersion of even the most story heavy game.



And people that say if the gameplay is broken you can't play or enjoy. Have you ever though about trying to play broken graphics? like the screen turn off, person in the screen starts bouncing erractly around, The char you play get it's pixel spread out, etc? It would be impossible to play



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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I agree. A game should be more than the sum of its parts, fusing various elements into an experience that can't be matched in other mediums.

"Gameplay"-only warriors are reductionist fools with no real appreciation for the art of game development and the myriad of ways games can be constructed for different audiences.



I don't get why people hate cutscenes. They ADD to the game, not take away from it. You can usually skip them, if you simply want to go on without knowing the what, why, who or where of the story. How would you really move the story forward or flesh out the characters properly without cutscenes? Would you rather have lines of text popping up as you run along, explaining where you are and what's happening? Or do you simply not need any kind of a story, because simple button mashing and shooting at everything without any particular motivation is enough?



The story is the most important aspect to me, personally.



gameplay is the most important thing to me. Graphics can be used to enhance the gameplay and pull you in,but that's it.



S.T.A.G.E. said:

The order is supposed to have multiplayer if it has a second game, so it wont be completely focused on QTE if it becomes a lasting franchise. Seriously, the first game was only the beginning for the gameplay and Ready at Dawn should not have dumbed it down so much, but on the other end of the coin, they never lied to us. For the first game, we go recieved exactly what they told us we were going to get.

Why not multiplayer QTE's?

The Order: 3772 might actually innovate.