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Forums - Nintendo - Why is the GameCube selling better than the Wii U???

 

Why are GC sales>Wii U sales

Interest in Nintendo has waned 74 13.33%
 
Wii U still hasn't had s... 22 3.96%
 
Little kids bought GameCu... 34 6.13%
 
Wii U marketing much worse 135 24.32%
 
Increased competition 23 4.14%
 
Lower 3rd party support 82 14.77%
 
Nintendo gamers jumped ship after the Wii 30 5.41%
 
None of these make sense 38 6.85%
 
All of these are true (-#8) 81 14.59%
 
Other 36 6.49%
 
Total:555

Couldn't disagree more about the name and marketing. The 3ds did and is still doing just fine despite its name/terrible marketing.

The problem with the Wiiu is that it was never considered a cool product to own. The masses had a wii, but then upgraded to a ps3/xb360 and then never looked back. They enjoyed games that couldn't be done on wii and games that weren't released on it because the publishers simply didn't want to. With either a ps3/360 you have greater variety of games to enjoy and by that I mean hugely popular games like COD, Minecraft, and Fifa. I'm not sure what versions of these games wiiu got but they must have been in some way inferior. These games are what gets people talking and convincing their friends to get a system for. Wiiu relies on old franchises that don't get people talking. Heavy Rain does. Skyrim does and so does Diablo and even Journey. Pretty sure Wiiu didn't get any of those games, so the masses have no reason to buy one. The only ones who have one are the hardcore Ninty fans who have a deep appreciation of Ninty exclusives. But those are not that many and, it seems to me, not enough to make a console profitable.



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Yakuzaice said:
bowserthedog said:

The main difference is that the gamecube started stronger but started tapering off on the year of year almost immedietely. Wheras the Wiiu had a softer launch but is actually gaining momentum year over year. I feel that the Wiiu will end up being the cube in ww lifetime sales by at least 6 million if not 10.

It's pretty wishful thinking that just because Wii U sales have grown YoY means it will continue to do that.  Even more so that it will grow to such a degree that it will beat the Gamecube by 6-10m.  We also don't really have enough data to describe it as "growing each year".  Yes, 2014 was higher than 2013, and 2013 was higher than 2012, but 2012 was less than two months of sales.  So we really just have 2014 being higher than 2013 which isn't much of a trend.  The data from 2015 has been mixed.  It is down in Japan, but up in the US.  I don't think we have any European sales numbers for this year yet. 

In fact, if we go by quarterly shipments, we have more quarters down YoY than up, including the most recent quarter.  Only the 2 quarters April - September 2014 have been up.  October 2013 - March 2014 were down, and October - December 2014 was back to being down.

So far after 9 quarters the Gamecube has a lead of 4.74m.  Over the last 9 months it has gained 1.36m.  The Gamecube will do another 630k in the last three months of that fiscal year.  Considering that is more than the Wii U has ever shipped outside of a holiday quarter, it seems unlikely it can match those sales in this quarter.  The next fiscal year sees the Gamecube shipping 3.92m.  The Wii U could hypothetically be up in the fiscal year ending March 2016 and still lose ground to the Gamecube.  That would put the Wii U 14 quarters into its life and roughly 5m units behind the Gamecube.  When will it manage to not just catch up, but outsell the Gamecube by 10m?

14 quarters in the Gamecube had sold 85% of its total.  The Wii 70%.  The N64 90% (a bit rougher there due to the staggered release dates and lack of quarterly data).  If the Wii U is only around 13m by March 2016, that would put it at just 41% of the 31.74m (10m more than the GC) total.  Quite unprecedented for a recent Nintendo console.


And January 2015 was bigger than January 2014 and looks like the same will be said of February.  Also a great software lineup this year and a likely pricecut coming.

Right now I'm estimating that the wiiu will sell around 26 million lifetime. It's based on the rule of thumb with Nintendo consoles that at the end of peak sales year the system will have sold approx 50% of lifetime sales. If 2014 was peak year then it likely won't catch cube. But I think this year will be peak.



bowserthedog said:

And January 2015 was bigger than January 2014 and looks like the same will be said of February.  Also a great software lineup this year and a likely pricecut coming.

Right now I'm estimating that the wiiu will sell around 26 million lifetime. It's based on the rule of thumb with Nintendo consoles that at the end of peak sales year the system will have sold approx 50% of lifetime sales. If 2014 was peak year then it likely won't catch cube. But I think this year will be peak.

January in the US was up.  In Japan it was down.  Between the two it was down.  Though the Japanese decline YoY in February is smaller, so that may be more balanced out if VGC sales are close to reality.  Europe, as far as I know, doesn't have any sales info for 2015 other than VGC.  It could be trending like the US, but I try not to take VGC numbers on face value.

26m wouldn't even be the "at least 6 million" that you said though.  That does seem like a more realistic (if still a bit optimistic) expectation.



Yakuzaice said:
bowserthedog said:

And January 2015 was bigger than January 2014 and looks like the same will be said of February.  Also a great software lineup this year and a likely pricecut coming.

Right now I'm estimating that the wiiu will sell around 26 million lifetime. It's based on the rule of thumb with Nintendo consoles that at the end of peak sales year the system will have sold approx 50% of lifetime sales. If 2014 was peak year then it likely won't catch cube. But I think this year will be peak.

January in the US was up.  In Japan it was down.  Between the two it was down.  Though the Japanese decline YoY in February is smaller, so that may be more balanced out if VGC sales are close to reality.  Europe, as far as I know, doesn't have any sales info for 2015 other than VGC.  It could be trending like the US, but I try not to take VGC numbers on face value.

26m wouldn't even be the "at least 6 million" that you said though.  That does seem like a more realistic (if still a bit optimistic) expectation.

I'm basing everything on vgchartz.  2015 january vgchartz were up year over year worldwide. And so far 100,000 in feb for 2 weeks.  I take comparing vg chartz to vg chartz at face value. If i didn't respect vg chartz i'd probably not talk about game sales on vgchartz.



Ostro said:
kdognumba1 said:

the online is still severely lacking. Sure the Wii U's online is much MUCH better then Wii's but it still would have been considered worse then a launch 360's back in 2005. Yes, Wii U's online doesn't even have features that were made standards back in 2005...... it's 2015.


This could be a valid point (if more people think like this) but as I see it, the 360 is still unrivaled in terms of online. Even the One lacks standards that the 360 had at launch and they are slowly adding them (no good party chat, no quick friends access, achievements not working properly until today, ...) with their monthly updates. All current consoles are kinda weak and not ahead of its time but way behind.

So based on that, Nintendo has added cross buy so they have some standards implemented but lack others, just like MS and Sony do. But that's the way brands work. As soon as a brand/company has a bad reputation in one out of 100 arguments it will keep it for years to come even if it's no longer true or shared with other companies.


The other thing you have to look at here is, though everything you said is true, all 3 console companies competition isn't just the other console companies, it's also all devices that people can play games on. If a parent is going out and buying their kid an Apple or Android device that can play games on it, more then likely they're not going to get that kid a dedicated gaming device. Same can be said for that parent or adults in general who is building a gaming grade PC.

 

On PC's and mobile devices, you don't have to wonder if things are cross buy, or if you can invite your friends to the games, or if your games are tied to your accounts, or if can chat with friends while you play your games, etc.  No, they have all these features built in and they work. If I buy Dungeon Defenders on Steam for instance, I know I can run it on my Mac or my PC with 1 single purchase, I can invite my friends to play with me, friends can also jump in and play with me when they see me on, I can type chat with friends in game, I can use Steams built in messaging service to text chat or voice chat with friends, I can have skype or another service to chat with friends, I can redownload and play my game at any time on anythings that's Steam enabled so I won't have to send my old and new computer to Valve to get my game(s) put back on it, and there's no region restrictions.... These aren't even the big things either that I can talk about when I got the game, no, just basic features that you'd expect from all modern online gaming services.

 

This is an area that the consoles are lacking but especially Nintendo systems. Back in 2005, the Wii U's online could have gotten by and wouldn't have been a big deal. In 2015 when the competition includes all these other options for people to get and play games, it's a huge deal. This is no longer just a hardware issue, this is a straight up service issue.  I can't invite my friends to play with me, I can't communicate when I play online via voice or text chat in most Nintendo games, there's no cross game chat at all, if something happens to my system I'll lose my games forever, none of my virtual console games work across all my Nintendo devices, and the systems are region locked. Again, it's 2015... not 2005.... The Wii U gamepad and 3DS have everything they need built in to have an awesome online experience, I mean heck they have a freaking mic and software keyboard built into both of them. There's no excuse at this point.



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haxxiy said:
Samus Aran said:

Sales don't say everything of course.

GC >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PS3 /XBOX profit wise


We don't know that. Nintendo never set apart the revenue figures for the GC and the GBA. We know the company as a whole posted a loss when the GC was down to $99 by the end of 2003. So the GC must have sold significantly below break-even for a large part of its lifetime.

For the FY 2003 Nintendo posted a profit, they also posted a profit for all the years of the Gamecube (FY 2001-2006).

Here is a chart with "Sales" data for the Fiscal Years 2001 - 2006 with separate info for Handhelds and Consoles (and Other Hardware).

 

Below are sales for the years that are covered by the Gamecube:

Console and Handheld Sales for FY 2001-2006 (Hardware + Software) in Millions JPY (¥)

Fiscal Year Handheld (Hardware + Software) Console (Hardware + Software) Other Hardware
FY 2001 354,532 - 46% software 163,114 - 39% software 26,878
FY 2002 255,615 - 48% software 200,879 - 49% software 41,453
FY 2003 318,086 - 42% software 140,628 - 61% software 49,679
FY 2004 352,301 - 41% software 116,418 - 64% software 41,690
FY 2005 396,530 - 44% software 75,171   - 67% software 32,947
FY 2006 665,979 - 44% software 238,839 - 34% software 54,258

Gamecube was released near the tail end of 2001 (JP/NA)
DS was released near the tail end of 2004 (JP/NA)
Wii was released near the tail end of 2006 (JP/NA) 

Couple notes:

  • The main years of the Gamecube 2002-2005 had higher percentages of sales coming from software on the console side.
  • "Other Hardware" (controllers, peripherals, memory cards,..etc) also had very healthy sales during the Gamecube years.


bowserthedog said:

I'm basing everything on vgchartz.  2015 january vgchartz were up year over year worldwide. And so far 100,000 in feb for 2 weeks.  I take comparing vg chartz to vg chartz at face value. If i didn't respect vg chartz i'd probably not talk about game sales on vgchartz.

The older VGC numbers don't exist in a vacuum.  Before NPD, VGC had Wii U at 86k in January 2014.  Now it is at 58.6k.  Just because they are both on VGC doesn't mean the numbers are reached in identical manners.

I think you'll find most people on VGC tend to take the numbers with a grain of salt.  For instance in the thread for the most recent week's numbers the word 'undertracked' appears 18 times in just the first page.  'Overtracked' is there 6 times.  Even on this thread there was someone claiming a piece of software was immensely undertracked.  Though in this case VGC seems to be closer to the truth.  Despite this people still discuss sales on VGC because it is a community of people interested in sales, and VGC can be a convenient archive of older sales data (though I wouldn't put 100% faith in that either.  Various things can screw up older numbers and generally nobody is going back through them to check for errors).



naruball said:
Couldn't disagree more about the name and marketing. The 3ds did and is still doing just fine despite its name/terrible marketing.

The problem with the Wiiu is that it was never considered a cool product to own. The masses had a wii, but then upgraded to a ps3/xb360 and then never looked back. They enjoyed games that couldn't be done on wii and games that weren't released on it because the publishers simply didn't want to. With either a ps3/360 you have greater variety of games to enjoy and by that I mean hugely popular games like COD, Minecraft, and Fifa. I'm not sure what versions of these games wiiu got but they must have been in some way inferior. These games are what gets people talking and convincing their friends to get a system for. Wiiu relies on old franchises that don't get people talking. Heavy Rain does. Skyrim does and so does Diablo and even Journey. Pretty sure Wiiu didn't get any of those games, so the masses have no reason to buy one. The only ones who have one are the hardcore Ninty fans who have a deep appreciation of Ninty exclusives. But those are not that many and, it seems to me, not enough to make a console profitable.


The 3DS name is bad too and I thing it could have done a little better with a new name.  Remember it's seen a massive decline too although most of the blame is on the growth of mobile.  It just sounds like an upgrade to the DS.  Although I suppose it kinda is. 



99 is so cheap I could buy one every week!

not enough games. nintendo cannot go on on its own.

they need to do something quickly!
limited edition, price cut, bigger memory will help too...



Switch!!!

Samus Aran said:
Eddie_Raja said:

Except that Skyrim has sold 20m copies while Skyward Sword only sold 3.9m.  Clearly TES appeals to a massively broader audience. 

However my point wasn't that Zelda isn't broad enough, it was that Zelda will not move many units because if you are an adventure fan there are FAR bigger adventure games on other platforms for far less money.

Skyward Sword came at the end of the Wii's lifetime and required an add-on to even play. But best of all, it's immensely undertracked on vgchartz. You clearly have no idea what you're talking about.

Twilight Princess sold 9.4 million units by the way. Why on earth are you comparing a game that's on 3 different platforms to an exclusive game anyway?

XBOX360 and PS3 have a combined userbase of 160 million. And I can't even put a number on PC. The GC and Wii have a combined userbase of 120 million, but most people who bought a GC also bought a Wii, so that doesn't even really count.


Oh so you can combine GC and Wii but I can't combine consoles?  

 

Anyways I will just leave this little debate by saying these things:

-The original point someone made was that Zelda could be some mega open-world adventure game that dominates the genre and moves units

-I showed that Zelda is no where near a genre defining title anymore.  The truth hurts to some.

 

Disagree all you want but the evidence is everywhere.



Prediction for console Lifetime sales:

Wii:100-120 million, PS3:80-110 million, 360:70-100 million

[Prediction Made 11/5/2009]

3DS: 65m, PSV: 22m, Wii U: 18-22m, PS4: 80-120m, X1: 35-55m

I gauruntee the PS5 comes out after only 5-6 years after the launch of the PS4.

[Prediction Made 6/18/2014]