rolltide101x said:
Eh, no... http://www.ign.com/wikis/xbox-one/PS4_vs._Xbox_One_vs._Wii_U_Comparison_Chart Wii U GPU is 0.352 Teraflops the XBOne is 1.31 Teraflops the XBONe is ATLEAST 3x more powerful. As I said there is NO WAY (at a decent resolution) to make a Wii U port of Kingdom Hearts 3 if the XBOne is not 1080p with solid AA. I do not think a dev is going to make a game below 720p.... So it will never happen. That is not even to mention the Wii U clock speed is way slower and has less shaders and probably inferior ram (I am not sure how ram works in the Wii U so I can not say for sure). To be exact all DDR3 ram is slow and terrible for gaming, the XBOne and 360 both have specialized ram to try and make up for that fact (and they do for the most part) |
Aehm, GPU wise its right, but there is no doubt that the KH Hearts version shown in actual trailers wouldnt be 1080p60fps on xbox one The game would run at least at 720p30fps on wii u, I think more about 1080p30fps or 720p60fps.
The game does not look better as wind waker hd or mario kart 8 (which both have a similar art style). Special MK8 looks alot better compared to what we know from KH8 (also Mk8 is 720p60fps).
So there is no doubt that kh3 would run AT LEAST at 720p30fps on wii u.
Ram:
Wii u got 32 MB EDRAM, which is better compared to 32MB ESRAM on Xbox One or GDDR5 Ram on Ps4.
Also the 2GB combined with 32mb on wii u is by far more then enough. Actually the OS uses 1gb on its own and nintendo saw no reason to give more as 1gb ram free to games.
8GB on Ps4 and Xbox one is overkill and mostly marketing. A console dont need that much rum.
PS4 was planned to have 4gb ram but sony upgraded to 8 for better marketing (scince xboxone had 8 too and ram is cheap).
In terms of power.
Wii u is about 2-3x as powerfull as Ps3.
Xbox one is about 2-3x aus powerfull as Wii u.
Scince most games are even possible on Xbox one and xbox360 (Titanfall), it wouldnt be a problem to make the game run on wii u.










