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Forums - Nintendo - What if The WiiU's rumored AAA Game is Kingdom hearts 3?

rolltide101x said:
Materia-Blade said:

The xbox360 gpu is about 20% as powerfull as the X1. Wii U's gpu is at least 50% as powerfull as X1, being pessimistic. In the end, there's no game put on ps4/x1 that wii u can't get a port.

Eh, no...   http://www.ign.com/wikis/xbox-one/PS4_vs._Xbox_One_vs._Wii_U_Comparison_Chart

Wii U GPU is 0.352 Teraflops the XBOne is 1.31 Teraflops  the XBONe is ATLEAST 3x more powerful. As I said there is NO WAY (at a decent resolution) to make a Wii U port of Kingdom Hearts 3 if the XBOne is not 1080p with solid AA. I do not think a dev is going to make a game below 720p.... So it will never happen.

That is not even to mention the Wii U clock speed is way slower and has less shaders and probably inferior ram (I am not sure how ram works in the Wii U so I can not say for sure). To be exact all DDR3 ram is slow and terrible for gaming, the XBOne and 360 both have specialized ram to try and make up for that fact (and they do for the most part)



Aehm, GPU wise its right, but there is no doubt that the KH Hearts version shown in actual trailers wouldnt be 1080p60fps on xbox one The game would run at least at 720p30fps on wii u, I think more about 1080p30fps or 720p60fps.

The game does not look better as wind waker hd or mario kart 8 (which both have a similar art style). Special MK8 looks alot better compared to what we know from KH8 (also Mk8 is 720p60fps).

So there is no doubt that kh3 would run AT LEAST at 720p30fps on wii u.

 

 

Ram:

Wii u got 32 MB EDRAM, which is better compared to 32MB ESRAM on Xbox One or GDDR5 Ram on Ps4.

Also the 2GB combined with 32mb on wii u is by far more then enough. Actually the OS uses 1gb on its own and nintendo saw no reason to give more as 1gb ram free to games.

8GB on Ps4 and Xbox one is overkill and mostly marketing. A console dont need that much rum.

PS4 was planned to have 4gb ram but sony upgraded to 8 for better marketing (scince xboxone had 8 too and ram is cheap).

 

In terms of power.

Wii u is about 2-3x as powerfull as Ps3.

Xbox one is about 2-3x aus powerfull as Wii u.

 

Scince most games are even possible on Xbox one and xbox360 (Titanfall), it wouldnt be a problem to make the game run on wii u.

 



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I hope it is Arkham Asylum :P



1doesnotsimply

JNK said:

So there is no doubt that kh3 would run AT LEAST at 720p30fps on wii u.

.

 

IF the XBOne version is 1080p and 60 FPS then yes the Wii U could handle KH3 at 720p and 30 FPS. If it is 1080p and 30 FPS it would take quite a bit of work.

 

I think you guys are misunderstanding a bit what I am saying, ANY game on the PS4 could work on the Wii U if you were willing to lower the resolution to an extremely low level but developers are not going to do that. Is there any Wii U game confirmed to be below 720p? If so, I have never heard about it. I do not think any dev will go below 720p this gen



sc94597 said:
Kami said:

The Wii U gpu is in fact 0.35 teraflops. Just because Nintendo never gave a number doesn't mean IBM or AMD didn't. Sony never said the PS4 was clocked at 1.6ghz but they didn't deny it and AMD confirmed it. Wii U is weak, Nothing wrong with that, I enjoy mine very much. 

Actually IBM and AMD didn't. The 350 gigaflop upper-estimate comes from a combination of tech-minded people looking at the GPU and considering power consumption limits in relation to the size of the die. 

AMD does have a spec sheet for a "latte" gpu. 



Current Consoles: PS3, PS4, Wii U

PC Specs: i7-4770, GTX 560 Ti, 12GB 1600Mhz DDR3

JNK said:
rolltide101x said:

Eh, no...   http://www.ign.com/wikis/xbox-one/PS4_vs._Xbox_One_vs._Wii_U_Comparison_Chart

Wii U GPU is 0.352 Teraflops the XBOne is 1.31 Teraflops  the XBONe is ATLEAST 3x more powerful. As I said there is NO WAY (at a decent resolution) to make a Wii U port of Kingdom Hearts 3 if the XBOne is not 1080p with solid AA. I do not think a dev is going to make a game below 720p.... So it will never happen.

That is not even to mention the Wii U clock speed is way slower and has less shaders and probably inferior ram (I am not sure how ram works in the Wii U so I can not say for sure). To be exact all DDR3 ram is slow and terrible for gaming, the XBOne and 360 both have specialized ram to try and make up for that fact (and they do for the most part)



Aehm, GPU wise its right, but there is no doubt that the KH Hearts version shown in actual trailers wouldnt be 1080p60fps on xbox one The game would run at least at 720p30fps on wii u, I think more about 1080p30fps or 720p60fps.

The game does not look better as wind waker hd or mario kart 8 (which both have a similar art style). Special MK8 looks alot better compared to what we know from KH8 (also Mk8 is 720p60fps).

So there is no doubt that kh3 would run AT LEAST at 720p30fps on wii u.

 

 

Ram:

Wii u got 32 MB EDRAM, which is better compared to 32MB ESRAM on Xbox One or GDDR5 Ram on Ps4.

Also the 2GB combined with 32mb on wii u is by far more then enough. Actually the OS uses 1gb on its own and nintendo saw no reason to give more as 1gb ram free to games.

8GB on Ps4 and Xbox one is overkill and mostly marketing. A console dont need that much rum.

PS4 was planned to have 4gb ram but sony upgraded to 8 for better marketing (scince xboxone had 8 too and ram is cheap).

 

In terms of power.

Wii u is about 2-3x as powerfull as Ps3.

Xbox one is about 2-3x aus powerfull as Wii u.

 

Scince most games are even possible on Xbox one and xbox360 (Titanfall), it wouldnt be a problem to make the game run on wii u.

 

this, i'm a PC enthusiast and all the BS some people are arguing here just makes me feel shame for them.

thanks for post this, but i'm sure they are going to keep saying "WiiU is 1/4% XBONE lol..... and keep saying it for the LOL's



34 years playing games.

 

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rolltide101x said:
sc94597 said:

This is not how things work. There are so many things more than floating points that affect what resolution a game can reasonably run at. The reason why Xbone suffers at running games at 1080p isn't that it doesn't have enough theoretical power, but because its memory bandwidth is absymal compared to the PS4's. You are also assuming that there wouldn't be downgrades in texture detail, polygon count, number of assets, etc in a possible Wii U version. Nobody is saying a straight port with a downgraded resolution is possible, but certainly the Wii U's disadvantages can be accomodated for. 

http://arstechnica.com/gaming/2013/11/the-xbox-one-and-ps4-share-similar-specs-but-the-devils-in-the-details/2/

True, but none of the other elements effect performance to the same level as the resolution does. (except number of assets).

I do not know if you are a PC gamer but most things do not affect performance to anywhere near the level that resolution and AA does.

I am indeed a PC gamer, and there are instances in which resolution will matter very little in how well a game performs relative to other features. For example, if I am playing a game that has the option to turn on SSAO or any other type of Ambient Occlusion method, my GPU has a bigger performance hit than the gain if I put the resolution from 1080p to 900p. If I am running the game at 1080p, no ambient occlusion at say 40 fps, and then I turn on ambient occlusion and lose 10 fps, I am usually not going to gain that 10 fps back by switching my resolution to 1600*900 or even to 720p. Why? Because the bottleneck was elsewhere, and usually when resolution will make a huge difference is when your bottleneck is the bandwidth of your GPU's memory, which might also affect things like texture quality, but not everything is affected by this. Often if a PC gamer can't run a game at Ultra level, putting the resolution at 720p won't make it run reasonably. The trade-offs don't work that way. Nothing in KH3 looks to be out of the scope of the Wii U's capabilities. If they reduced texture quality, ran the game at 720p, downgraded whatever Anti-Aliasing method they might be using, removed any special shading and lighting effects the Wii U is not capable of or not powerful enough to produce in tandem with everything else, the game certainly would be portable, and still look really good (if they added things that the Wii U is capable of doing well.) If floating points mattered as much as you imply, then the difference (rather than the percent difference) between the Wii U and the Xbone is equivalent to the Xbone and PS4 and we should be noticing linear improvement based on this. This is obviously not the case, though. 



Kami said:
sc94597 said:

Actually IBM and AMD didn't. The 350 gigaflop upper-estimate comes from a combination of tech-minded people looking at the GPU and considering power consumption limits in relation to the size of the die. 

AMD does have a spec sheet for a "latte" gpu. 

Can you produce that spec sheet for me and show me where it says 350 Gigaflops? 



Kingdo hearts 3 is nothig special in terms of graphics (at least what we saw on trailers)

 

Example:

Wind Waker HD 1080p@60 (or30?) fps

http://abload.de/img/brilliance-50hs8m.jpg

 

Kingdom Hearts 3 1980p60fps

http://i.ytimg.com/vi/BeYu9F_DvWc/maxresdefault.jpg

 

Mario Kart 8 720p@60fps

http://www.pcgames.de/screenshots/1280x1024/2014/05/Kuhmuh-Weide-pc-games.jpg



JNK said:

 

Example:

Wind Waker HD 1080p@60 (or30?) fps

http://abload.de/img/brilliance-50hs8m.jpg

 


30 fps, like the original. 



KH3 being possible on the Wii U all comes down to what the game is on the XBOne.

The Wii U is somewhere between 1/3rd and 1/4th as powerful as an XBOne. If the XBOne version runs at 1080p and 60 FPS the Wii U could run it at 720p 30 FPS fairly easily. If the XBOne runs it at 1080p and 30 FPS it would be possible but probably at a resolution below 720p. It also comes down to how many advanced graphics features the game has and if they are willing to do the work to compensate for the lack of them.

Like I said in another post, is there any game on the Wii U that we know runs below 720p?