rolltide101x said:
True, but none of the other elements effect performance to the same level as the resolution does. (except number of assets). I do not know if you are a PC gamer but most things do not affect performance to anywhere near the level that resolution and AA does. |
I am indeed a PC gamer, and there are instances in which resolution will matter very little in how well a game performs relative to other features. For example, if I am playing a game that has the option to turn on SSAO or any other type of Ambient Occlusion method, my GPU has a bigger performance hit than the gain if I put the resolution from 1080p to 900p. If I am running the game at 1080p, no ambient occlusion at say 40 fps, and then I turn on ambient occlusion and lose 10 fps, I am usually not going to gain that 10 fps back by switching my resolution to 1600*900 or even to 720p. Why? Because the bottleneck was elsewhere, and usually when resolution will make a huge difference is when your bottleneck is the bandwidth of your GPU's memory, which might also affect things like texture quality, but not everything is affected by this. Often if a PC gamer can't run a game at Ultra level, putting the resolution at 720p won't make it run reasonably. The trade-offs don't work that way. Nothing in KH3 looks to be out of the scope of the Wii U's capabilities. If they reduced texture quality, ran the game at 720p, downgraded whatever Anti-Aliasing method they might be using, removed any special shading and lighting effects the Wii U is not capable of or not powerful enough to produce in tandem with everything else, the game certainly would be portable, and still look really good (if they added things that the Wii U is capable of doing well.) If floating points mattered as much as you imply, then the difference (rather than the percent difference) between the Wii U and the Xbone is equivalent to the Xbone and PS4 and we should be noticing linear improvement based on this. This is obviously not the case, though.







