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Forums - Gaming Discussion - Sony's Woes Show Just How Bad Nintendo's Are

Samus Aran said:
theprof00 said:

That is massive cherry picking.

in generations where both a 2d and 3d were released, 2d sold better, except in one scenario, of which there are 3

DS
3DS
Wii

That's such a specific data-set it might as well be useless.

That's my point. 2D Mario sells better than 3D Mario. Has nothing to do with being remakes of old Mario games (which they aren't). The only thing that proves is that people like 2D Mario more than 3D Mario.

Really? BEcause 3d mario outsold NSMB2, among other games.

Second of all, you point out that people like 2d mario more than 3d. While I agree, you're missing the crux of my argument which is the STAGGERING numbers NSMB put up. I'm looking at the raw numbers, and you're looking at the positions. Almost 60m in sales in a single title on 2 systems. It has outsold EVERYTHING else. It's a "reimagining" of the original Mario. It's like all that matters to you is that it's 2D and it's a spot above another game. If that's all you care to look at, fine, discussion over.

I on the other hand, believe that Mario has many many many millions more fans out there than are purchasing the software and hardware. Again, most people I know who talk about mario will go out and buy a used n64 or SNES rather than buy the new system with the new game..unless of course, that NEW game, IS the old game. THAT is my point. Nintendo has millions upon millions of fans, but those fans don't support their new games.



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sundin13 said:
theprof00 said:

If I was a grocery store owner and I looked at the sales of marshmallow cereals, I wouldn't necessarily think that the main consumer was 30 year olds.

Nielsen actually tracks who the users are, instead of the purchasers. You think it makes sense to track who's credit card is being used on eshop?


I'm just saying that telling someone "the Wii was played by a lot of kids" is fairly obvious and useless information in this situation. I do not think that this information is sufficient to conclude that Nintendo is unable to keep its fanbase interested. We have the information that I posted about the Wii U's demographics, and we have additional information like with Pokemon games saying a large part of the audience is in the 19-24 demographic (aka people who grew up with Pokemon) collected from Club Nintendo surveys:

Also, did you look up where my demographics information came from? I assumed it was from NNID registration which asks for the user's gender and (I believe) is required for use of the Wii U eShop. Did you find information indicating otherwise?

I feel like you're taking different data sets and concluding that they mean the same thing.

However, we are going to disagree about the pokemon data, because I believe that pokemon is one of those games that I'm talking about. A series that has the passion of the gaming community. People who grew up with it are still playing it. Second of all, pokemon is a handheld franchise primarily, which isn't even what we're talking about.

Lastly, I haven't found anything stating where Unity got their numbers for the wiiU demographic, but I do know that the console has to be registered online for purchases. I can't say either way whether the information is valid or not.

I have nielsen telling me that the main user is kids, and I have a possible eshop registration saying males in their thirties (coincidentally, the primary age group of males with children aged 6-10) and you ask me which do I believe, and I'd say nielsen.



theprof00 said:

I feel like you're taking different data sets and concluding that they mean the same thing.

However, we are going to disagree about the pokemon data, because I believe that pokemon is one of those games that I'm talking about. A series that has the passion of the gaming community. People who grew up with it are still playing it. Second of all, pokemon is a handheld franchise primarily, which isn't even what we're talking about.

Lastly, I haven't found anything stating where Unity got their numbers for the wiiU demographic, but I do know that the console has to be registered online for purchases. I can't say either way whether the information is valid or not.

I have nielsen telling me that the main user is kids, and I have a possible eshop registration saying males in their thirties (coincidentally, the primary age group of males with children aged 6-10) and you ask me which do I believe, and I'd say nielsen.


So clear this up for me....what information are you trying to draw out of your Nielsen report? And do you acknowledge that information on the Wii's demographics will be highly skewed due to the very nature of the Wii (as a console which had an enormously high appeal to people who were traditionally non gamers)?



I feel like you're not seeing the same trend I'm seeing here:
Mario originally sells a lot
keeps selling
changes to 3d
slowly goes down a bit but still sells really well
Remakes mario 1, outsells every mario by almost double.

Pokemon originally sells a lot
keeps selling
Doesn't change to 3d
continues selling well

People who originally played pokemon were kids and are now in a higher age range 24+
People who originally played mario were kids and are now 30+
Average age on wii is young teens

Am I just seeing things here?
I don't think so.
I think three generations of 2d mario gamers saw NSMB and went out and bought it.
I think pokemon just keeps selling because it hasn't changed.



sundin13 said:
theprof00 said:

I know I always bring up this controversial survey, but why do you think that the main gamers on nintendo platforms are 6-11?? The older gamers disappear for whatever reason..and I don't mean they don't exist. I mean they don't support the company.


Nintendo's Wii U demographics as of last September

if this is accurate this answers some questions but bring up a bunch more, why is the female ratio so bad?



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oniyide said:
sundin13 said:


Nintendo's Wii U demographics as of last September

if this is accurate this answers some questions but bring up a bunch more, why is the female ratio so bad?

In my opinion, and I know people here think I'm talking nonsense, that is the average age and gender of the head of the houshold, ie; the purchasers account.



theprof00 said:
I feel like you're not seeing the same trend I'm seeing here:
Mario originally sells a lot
keeps selling
changes to 3d
slowly goes down a bit but still sells really well
Remakes mario 1, outsells every mario by almost double.

Pokemon originally sells a lot
keeps selling
Doesn't change to 3d
continues selling well


People who originally played pokemon were kids and are now in a higher age range 24+
People who originally played mario were kids and are now 30+
Average age on wii is young teens

Am I just seeing things here?
I don't think so.
I think three generations of 2d mario gamers saw NSMB and went out and bought it.
I think pokemon just keeps selling because it hasn't changed.


im curious to know what you are trying to say here. because Zelda went 3d and those games generally do better than the 2d ones



theprof00 said:
oniyide said:
sundin13 said:


Nintendo's Wii U demographics as of last September

if this is accurate this answers some questions but bring up a bunch more, why is the female ratio so bad?

In my opinion, and I know people here think I'm talking nonsense, that is the average age and gender of the head of the houshold, ie; the purchasers account.


i would be willing to agree with that if the age of the average buyer wasnt so young. A person in that age range most likely would just be starting to have a family so they might be to busy to dedicate themselves to buy a console or the kids they would have are probably to young to even grasp the controller anyway. I think these numbers are accurate and represent the people actually playing



oniyide said:
theprof00 said:
I feel like you're not seeing the same trend I'm seeing here:
Mario originally sells a lot
keeps selling
changes to 3d
slowly goes down a bit but still sells really well
Remakes mario 1, outsells every mario by almost double.

Pokemon originally sells a lot
keeps selling
Doesn't change to 3d
continues selling well


People who originally played pokemon were kids and are now in a higher age range 24+
People who originally played mario were kids and are now 30+
Average age on wii is young teens

Am I just seeing things here?
I don't think so.
I think three generations of 2d mario gamers saw NSMB and went out and bought it.
I think pokemon just keeps selling because it hasn't changed.


im curious to know what you are trying to say here. because Zelda went 3d and those games generally do better than the 2d ones

I think actually that zelda is somewhat growing in popularity actually. I'm not saying that 2d is better than 3d. I don't care to be so specific about the reasons why someone prefers a type of game over another to such an extent.

I'm saying that people went out and made NSMB such a gangbuster because the people who grew up with the exact type and style of game went out and bought it, or bought it for their kids to kind of "share" their first game, etc.

I think the main zelda fanbase right now grew up on ocarina type games, and that base is increasing, and kind of revealing when you compare a similar remake- ocarina for 3ds and compare it to say the "link to the past" remake.

ie; I think the majority of the mario fanbase exists since mario 1.
I think the majority of the zelda fanbase exists since ocarina.



theprof00 said:

I think pokemon just keeps selling because it hasn't changed.


Okay, I understand your point even if I somewhat disagree with it.

First of all, 2D Mario Games are much more accessible than 3D Mario Games, even if we as gamers see them as both being simple. People who don't traditionally play games can jump into 2D mario and play it with some level of competence, and jumping in isn't as simple with 3D Mario Games. You also have the fact that NSMB came out after what, 14 years of no 2D mario games? Everybody who wanted that sort of experience got it with these games, which also happened to fall on tremendously popular consoles inviting in a huge audience of non-fans.

3D Mario games have been releasing in a fairly steady stream and they aren't as accessible and they aren't as low supply as 2D mario games. Now with the 3DS and the Wii U, after 2D Mario games have increased in supply, the demand has largely normalized to the point where sales are quite close between the 3D and the 2D Mario games. 

Then you have franchises like Kirby, Metroid, Zelda, Pokemon etc which have all shown fairly consistent sales numbers across the board with games like Metroid, Zelda and Kirby having fairly radical changes while maintaining the user base...I don't think you have enough evidence to support your point here

theprof00 said:

In my opinion, and I know people here think I'm talking nonsense, that is the average age and gender of the head of the houshold, ie; the purchasers account.


The more I think about it, the less that makes sense. You are required to give your gender etc when signing up for a NNID which is required to use the eShop. You are not required to input any Credit Card data. Why would they use the data that is less complete and is more difficult to obtain when they have full demographics in front of them?