mZuzek said:
How DARE you?
Ahem,
Look, I know this is a bit anti-climatic, but you have to at least consider the possibility of it just being a development thing. As in, they'll remove the health bars when the game is finished - personally, I kinda want this to be the case, because health bars in Zelda are just... weird... I've seen them in The Wind Waker and it was so out of place, but well at least that was only near the end of the game with an optional item that required a lot of hard work to get. But mandatory health bars like that are really going to be weird. I like it a lot better when you find out an enemy is tough just through battling it.
In the early Zelda games, you didn't need a health bar telling you "this enemy is powerful". You just faced it, and as you got used to the game you learned that Wizzrobes, Dekunuts and whatever that centaur thing is called were dangerous and you should avoid them as often as possible. Health bars break that immersion and I personally don't like them... to be honest I don't like them in barely any game ever.
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Don't get me wrong, I agree. But I don't like any HUD in games, at all. I think there are far more creative ways to display that kind of information than an HP/item bar. The scarfs in Journey or the changing colors of bosses in Super Metroid is a perfect example of how easy it is to display that kind of information in an interesting way.
Even still, I don't think that the early Zelda games tackled this in the best way either. I think that hitting an opponent once, and immediately realizing where your strength stands against your opponent saves much more time than needing to continuously hack away with no knowledge of when the fight will end before you have an accurate frame of reference of where your strength lie. I frankly don't thin that simply telling you that "this enemy is powerful" is enough information today. "How much more powerful" is what's important.
Also, I think that health bars are a very "Aonuma" solution to this, as he is very fond of making things "easy to understand, without nessicarily making something easier." A health bar makes it incredebly easy to understand how much stronger an enemy is than you, without making the enemy itself any easier to deal with.
Also, I have considered that it's just part of an alpha build. But even if that is the most likely scenario, and I don't think it is, I think that there presense brings up an interesting speculative insight into how this game may turn out in the end. If I just went with assuming that they were just part of an alpha, it would be one less interesting discussion about Zelda U to talk about, and none of us want that, do we?