| mii-gamer said: Hopefully it results in a more strategic approach to battles. The hitting the b-button, shielding and rolling tactics of the past are getting dated. |
I don't agree. There's absolutely nothing wrong with this if its expanded. The melee combat of the Souls games is based off of this same formula, and it is plenty fresh. Especially if it works in harmony Wind Waker's excellent weapon diversity during combat, the combat can be still extremely satisfying while, at the same time, building off what they've founded in prior games. I definitely don't ever want to see the "hitting the b-button, shielding and rolling tactics " ever disappear from Zelda. Even as they are now, they aren't dated.
The bigger issue is the way the enemies are designed combat-wise, which is really what dates those games.







