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Forums - Nintendo - Wii vs 3DS graphics

Tagged games:

 

Which is better graphically?

Wii 202 76.23%
 
3DS 63 23.77%
 
Total:265
Samus Aran said:
sc94597 said:

I've played the game a dozen times: it is not. SMG has better textures, more varied and advanced shading techniques, higher polygon character models. MP3 benefits from larger environments, but that means very little when each door is a loading screen. 

Yes, but the 3DS version of one of PS2's best looking games is superior to the PS2 version by adding better lighting and shading techniques, which is the 3DS's strength. If we are to compare pure specifications, then this argument would be easier. 3DS (even before new 3DS) has more ram, a more modern GPU which supports programmable shaders, and a comparable CPU to the Wii.  

That isn't what you said. This is what you said, "the 3DS port is inferior in every way" which isn't true. In most ways they are the same. But this isn't a good example anyway. The game was developed with the Wii's strengths in mind, for the Wii's architectures. Of course it won't run perfectly on a platform that is comparable in raw power, but with different strenghts/weaknesses. 

SMG isn't even playable for me anymore, it looks that ugly on a hd tv. MP3 has much more detail.

 

This is Samus' face at 75% corruption, something most people didn't even see yet retro put that much detail into it. This amount of detail is found throughout the game. Don't tell me SMG pushes the wii more with its mostly very simple textures.

Um.... image quality has nothing to do with texture detail other than it can hide it. If MP3 has the more detailed textures, as you seem to be arguing, a upscaling the game would affect it more (graphically) than it will SMG. But as you said, it is the opposite. 

How about we compare both games at maximum image quality. 



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3DS looks pretty good overall but I like Wii more, it looks a bit sharper overall.



sc94597 said:
Samus Aran said:

SMG isn't even playable for me anymore, it looks that ugly on a hd tv. MP3 has much more detail.

 

This is Samus' face at 75% corruption, something most people didn't even see yet retro put that much detail into it. This amount of detail is found throughout the game. Don't tell me SMG pushes the wii more with its mostly very simple textures.

Um.... image quality has nothing to do with texture detail other than it can hide it. If MP3 has the more detailed textures, as you seem to be arguing, a upscaling the game would affect it more (graphically) than it will SMG. But as you said, it is the opposite. 

How about we compare both games at maximum image quality. 

You can actually go to most of these locations in Elysia. If you take that into consideration it's an easy win for MP3. Although I waqs never a fan of the dull color palette in Elysia, so I'll give you that one.



Samus Aran said:

You can actually go to most of these locations in Elysia. If you take that into consideration it's an easy win for MP3. Although I waqs never a fan of the dull color palette in Elysia, so I'll give you that one.

I don't see what that has to do with how taxing the game is on the hardware. Metroid Prime games are segmented and have loading points (between each door.) I could see your point if MP3 were an open-world game. 



sc94597 said:
Samus Aran said:

You can actually go to most of these locations in Elysia. If you take that into consideration it's an easy win for MP3. Although I waqs never a fan of the dull color palette in Elysia, so I'll give you that one.

I don't see what that has to do with how taxing the game is on the hardware. Metroid Prime games are segmented and have loading points (between each door.) I could see your point if MP3 were an open-world game. 

The doors open immediatly in all games except Prime 3 though (on the wii u download version they open immediatly as well in Prime 3). SMG is level based which is far less taxing than an interconnected world.



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mZuzek said:
Samus Aran said:

The doors open immediatly in all games except Prime 3 though (on the wii u download version they open immediatly as well in Prime 3). SMG is level based which is far less taxing than an interconnected world.

I'm not sure how much I might be contributing to the argument, but Metroid Prime (1 and 2 at least, haven't played 3 yet) does have loading screens - every little hallway between large rooms is one.

I know that, but they almost never keep you waiting, you're always playing. It's ingenious level design. Prime 3 had pretty bad loading times at times though.



Samus Aran said:
sc94597 said:

I don't see what that has to do with how taxing the game is on the hardware. Metroid Prime games are segmented and have loading points (between each door.) I could see your point if MP3 were an open-world game. 

The doors open immediatly in all games except Prime 3 though (on the wii u download version they open immediatly as well in Prime 3). SMG is level based which is far less taxing than an interconnected world.

No they don't. I can remember countless times having to shoot a door repeatedly in Prime 1 while I waited for it to open. Usually it took 2-3 seconds, if it wasn't instantaneous. But that is besides the point. The whole environment is not rendered until it is loaded, and it is still loaded even in the instance of the eshop release (just loads quickly.) So it isn't an open world game with continous LoD's like say Xenoblade X or Zelda U. SMG also is segmented, much more than MP3, but it has its advantages in polygon counts, texture detail, and especially shading effects (all of Prime 3's shading is pretty simple in comparison.) 



Wii, the 3ds.s 3d effects just gloss over the system's technical limitations. Looking at side by side screenshots for xenoblade chronicles for wii and 3ds the differences are considerable. The wii version looks like a really good ps2 game, while 3ds looks like a souped up sega saturn port.



cheshirescat said:
The wii version looks like a really good ps2 game, while 3ds looks like a souped up sega saturn port.

lol



Squeezol said:
Dulfite said:
The comparison video between xenoblade from Wii to 3ds looks hardly any different...

Doesn't that still give the Wii an advantage though, considering it's in 480p?


Are you suggesting my eye balls aren't taking into consideration polygons?