Samus Aran said:
sc94597 said:
I've played the game a dozen times: it is not. SMG has better textures, more varied and advanced shading techniques, higher polygon character models. MP3 benefits from larger environments, but that means very little when each door is a loading screen.
Yes, but the 3DS version of one of PS2's best looking games is superior to the PS2 version by adding better lighting and shading techniques, which is the 3DS's strength. If we are to compare pure specifications, then this argument would be easier. 3DS (even before new 3DS) has more ram, a more modern GPU which supports programmable shaders, and a comparable CPU to the Wii.
That isn't what you said. This is what you said, "the 3DS port is inferior in every way" which isn't true. In most ways they are the same. But this isn't a good example anyway. The game was developed with the Wii's strengths in mind, for the Wii's architectures. Of course it won't run perfectly on a platform that is comparable in raw power, but with different strenghts/weaknesses.
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SMG isn't even playable for me anymore, it looks that ugly on a hd tv. MP3 has much more detail.
This is Samus' face at 75% corruption, something most people didn't even see yet retro put that much detail into it. This amount of detail is found throughout the game. Don't tell me SMG pushes the wii more with its mostly very simple textures.
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Um.... image quality has nothing to do with texture detail other than it can hide it. If MP3 has the more detailed textures, as you seem to be arguing, a upscaling the game would affect it more (graphically) than it will SMG. But as you said, it is the opposite.
How about we compare both games at maximum image quality.



