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Samus Aran said:
sc94597 said:

I don't see what that has to do with how taxing the game is on the hardware. Metroid Prime games are segmented and have loading points (between each door.) I could see your point if MP3 were an open-world game. 

The doors open immediatly in all games except Prime 3 though (on the wii u download version they open immediatly as well in Prime 3). SMG is level based which is far less taxing than an interconnected world.

No they don't. I can remember countless times having to shoot a door repeatedly in Prime 1 while I waited for it to open. Usually it took 2-3 seconds, if it wasn't instantaneous. But that is besides the point. The whole environment is not rendered until it is loaded, and it is still loaded even in the instance of the eshop release (just loads quickly.) So it isn't an open world game with continous LoD's like say Xenoblade X or Zelda U. SMG also is segmented, much more than MP3, but it has its advantages in polygon counts, texture detail, and especially shading effects (all of Prime 3's shading is pretty simple in comparison.)