A_C_E said:
All the Halo's after Halo 3 only boosted hardware because Halo 3 existed? That's what I said, not hard to understand really. The biggest selling Halo game on any platform, sold 12M units, no later Halo release sold more, even the week Halo 3 came out there wasn't a huge sales increase on the level of something like Destiny (440K units of hardware vs like 2.2M units of software)
Because sales boosted quite a bit the week each of the Halo's released, Not really even though Halo 3 sold 3.8M units of software, it still only caused HW sales to go from 164,012 to 231,539 in the week Halo 3 came out, that's only a 67,527 increase, not that great really, what that tells us is that most people interested in Halo had already bought and XBox 360, the same is likely true of Halo 5.
You're majory failing to prove your point, where's the inarguable proof of halo being a system seller?
In order to be a system the series needs to cause hardware sales to increase proportionately with the software sales when game from that series come out, but that isn't what the numbers tell us, not at all.
Actually the games sell inarguably well, there's no doubting that, but the hardware sales don't rise in line with the software sales.
Halo 3 proves this, by only selling 67.5K 360's the week the game comes out, even though Halo 3 sold 3.8M units of the game.
360 sold 129,865 the week before ODST came out, but the week ODST released 360 sold 147,808, so ODST only caused a rise of 17,943 in XBox 360's hardware numbers.
Then looking at Reach, it sold 3,698,137 in software, but the week before the game came out Xbox 360 had sold 158,605, the week of Reach coming out it sold 264,466.
Then looking at Halo 4, it sold 3,662,557 software, 360 sold 241,278 the week before H4 came out, but 379848, so Halo 4 caused a sales rise of 138,570, dispite the game selling 3.6M units of software.
That tells us that the install base was largely there for Halo on the 360, people had already mainly bought the platform before any of these Halo games came out, with ODST being the weakest system seller and Reach being the biggest system seller, but none are really huge system sellers and that's what the numbers support.
Of course most people already knew Halo was coming out on the system, so they had already bought the platform.
The same will likely be the case for XB1, but we'll see what happens when Halo 5 comes out.
If Halo 5 sells over 3 million the week of it's release, but the hardware only rises by 150K
Because that's what history tells us, the game always sells well, no one can dought that, but the hardware sales don't rise in line with those software sales, they're always far lower, well below a 10th of the figure of software sales, I've give you the numbers above, but feel free to double check them yourself.
Because it's logic, a mulitple 100 dollar or pound device usually warrants thinking about what you're going to want to do with it.
If people only bought a console for one game, then hardware sales would be in line with that one game's sales figures when it comes out, that doesn't happen, in fact there's usually a huge disparity between software (being the highest figure) and hardware when most games come out.
Halo is actually an example of this.
Not really, Halo has huge numbers, because the people who want the game have already bought the console.
Multiplay and friends playing is one thing, but it's not the full reason, but people have already bought the platform because they have known the game was coming, but Halo isn't the only game they want, they play COD, they play Battlefield, Forza, basically everything that interests them.
Halo has already had it's effect, because the game was announced for the system and people knew it was coming. History shows that people bought an XBox 360 well before any of those Halo games had come out on the system, the fact that even Halo 3 sold 3.8M units of software, yet 360's numbers only rose by 67.5K shows this is the truth.
It looks like you can't handle the truth, but I'm afraid the facts are what they are.
|