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Forums - Nintendo - "There's a rift at the heart of the Smash Bros scene"

thechinesenoob said:
Ljink96 said:
thechinesenoob said:
Ljink96 said:
Melee is a very sharp game. It isn't as clunky as you all may think. I consider it to be the 2nd best in the series. However, that's unnecessary.


Which do you consider better?

That's really hard. I'd say smash Wii U. I was actually going for Brawl as they had neat and fleshed out modes (subspace). But I'm going with the Wii U version soley due to what it embraces the most, the gameplay. What I mean by this is how smooth the fighting is and how robust the character moves are. I hate everything else about the game (although it is very well crafted). There's not much to do besides fighting but the game does it and it does it very well.

Yeah I actually really liked subspace emissary cause I could play it with my brother and it felt at least sort of like a real campaign, even though most people I talked to didn't like it because they felt it took up unnecessary space in the game.  I actually feel like the WiiU gameplay is less smooth than Brawls is, I mean the animations and stuff are a lot better but they added a lot of landing lag on moves and airdodges (as well as getting rid of ledge cancels, DACUS, and DJC, but not sure if that means anything to you).  The opposite is actually true for me in WiiU, I really enjoy all the extra modes, besides smash tour.  A lot of the modes like classic and events are two player now which I feel should've been added a while back, and they brought back coin battles which are probably my favorite thing to do in Melee when I'm not playing competitively.


I dunno. Subspace gave the game an added dimension. Anyone wha hates subspace mus also hate Kirby games because they are very similar in design. I understand that complicated moves are gone but Im referring to the combos and dodging. The modes in u aren't that much content oriented. Ever since brawl target test has sunken. I loved that melee had specific levels for each character. There's things to give and take from all of them.



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Ljink96 said:
thechinesenoob said:

Yeah I actually really liked subspace emissary cause I could play it with my brother and it felt at least sort of like a real campaign, even though most people I talked to didn't like it because they felt it took up unnecessary space in the game.  I actually feel like the WiiU gameplay is less smooth than Brawls is, I mean the animations and stuff are a lot better but they added a lot of landing lag on moves and airdodges (as well as getting rid of ledge cancels, DACUS, and DJC, but not sure if that means anything to you).  The opposite is actually true for me in WiiU, I really enjoy all the extra modes, besides smash tour.  A lot of the modes like classic and events are two player now which I feel should've been added a while back, and they brought back coin battles which are probably my favorite thing to do in Melee when I'm not playing competitively.


I dunno. Subspace gave the game an added dimension. Anyone wha hates subspace mus also hate Kirby games because they are very similar in design. I understand that complicated moves are gone but Im referring to the combos and dodging. The modes in u aren't that much content oriented. Ever since brawl target test has sunken. I loved that melee had specific levels for each character. There's things to give and take from all of them.

Yeah every game has it's ups and downs.  My personal favorites as a fan and not a competitive player are Melee then Brawl mostly because I grew up with Melee, and Brawl was probably the game I played the most with my friends.  The only reason I don't play SSB4 and Brawl nowadays is because I got into competitive Melee and I love it.  SSB4 held my attention for a couple months, I played maybe close to 100-150 hours and all the modes and tried to play it competitively but it just didn't captivate me like competitive Melee because it doesn't have the speed, combos, and hype in my opinion (I could go on a long rant about everything I dislike about SSB4 but that would probably get a lot of people angry at me, and overall it's still a great party game to play with my friends).  A lot of my friends felt the same but I know a few who still play SSB4 quite a bit.



thechinesenoob said:

Like I said, your mind is already decided and I can't change it with any facts I post so this argument is pointless now.  The only question I have is if SSB4 has a much stronger pull than Brawl then why did Melee turnout tank the year of Brawl's release (2008 numbers in my last post), but has continued to improve practically exponentially following SSB4's release (2015 so far)?  Again all you've given is opinions and referenced fighting games that aren't smash, (especially when most of the FGC doesn't consider us part of the FGC, which I don't mind at all because joining the mainstream FGC means probably selling out to Nintendo as of right now, hopefully Nintendo becomes more helpful in the future) but you have no actual numbers besides "these other games were big and then they collapsed".  I'm willing to bet that the trends in smash games are more indicative of what will happen than trends in other fighting games.  Another main difference is that those other fighting games were made specifically to be competitive games accomodating for casual play and had far fewer differences between versions than smash, whereas SSB4 was designed as a party game accomodating a competitive community.  Compare Brawl/SSB4 and Melee and you will find the differences are much greater than between iterations of SSF or MK.  

Playing Melee online requires downloading the dolphin emulator (free), downloading the Melee iso (free but technically illegal if you don't own Melee), any computer with reasonable processing power (2007 or later is probably good enough), and buying a gamecube controller adaptor ($15).  Like I said it's basically free as long as you're willing to do something illegal (that you won't get caught for), and it also has equal or less lag than for glory mode.  Playing SSB4 online requires at least $60 dollars for the game and $20 for the adaptor (unless you use wiimotes, which is usually banned at large tournaments due to signal interference).  This is implying you already have a WiiU, and a lot of my smash friends are not Nintendo fans (in fact most of them own xbones, but love smash), and don't have WiiUs, so they have to dish out another 200-300 for that.

Nintendo stopping Melee from being streamed from EVO would've been a huge blow for Melee, but the point was they tried to stop it and thought there wouldn't be backlash but there obviously was.  If they had chosen to honor that ban I personally would have lost respect for Nintendo and probably wouldn't own a WiiU right now, how much of an effect worldwide it would've had on them is debatable but considering that probably most FGC member who followed APEX would never buy Nintendo products again, and in the 5 hours they tried to cancel it, it was already plastered over every major gaming site like IGN, it probably would've been non negligible.  The exposure from the ban probably helped grow Melee by itself tbh.

And yes I am well aware of the skill that European players possess, Armada is personally my second favorite player, but my point wasn't that Europeans couldn't compete, it was that the Europeans who are good enough to compete will compete regardless of regional differences.  Also Japan is NTSC so Amsa plays NTSC, but that doesn't really matter.  

Again it's always possible that your opinion comes true and that Melee does fail, but the data suggests otherwise and until the data shows Melee is going to fail then I'm going to have to assume that Melee will continue to survive.

*edit grammar

You're wrong on games being more similar between each other then Smash because Third Strike was a huge departure from Alpha and SF2 with Alpha itself being a big departure from SF2, being made to be competitive doesn't dictate this I don't know how you came to this conclusion especially as SFIV was also designed to be played by casual and competitive players in the same way S4 was. I already explained to you why Melee tanked at Brawl's release highlighting expectations with in the community and Brawl's approach itself, obtaining actual numbers from older games a bit tricky however they're not really needed why? Because at tournaments today it's the newer games dominating and still around, ironically Third Strike went through something similar Melee did but in that case was a newer game that was shunned until Daigo showed the world the game's potential.

I don't think you can use the whole dolphin thing as a point then turn around and lump all the hardware costs with S4 because you may as well add the cost of a decent PC with Melee, this point is a bit wonky tbh and the Olimar Player at Apex was using a Wiimote. No the ban would have just halted exposure as the FGC would continue to think Melee isn't a worth while game and Nintendo would have just carried on like usual as bad press is nothing new to them they've been dealing with it since the 80s. You haven't really addressed the point with EU players, I said most of the ones who fly over most likely play the NTSC version most of the time or maybe even exclusively as it's the version at most of the big tournaments which the majority take place in the US, if Amsa is playing NTSC then that further bolsters the point.



Wyrdness said:
thechinesenoob said:

Like I said, your mind is already decided and I can't change it with any facts I post so this argument is pointless now.  The only question I have is if SSB4 has a much stronger pull than Brawl then why did Melee turnout tank the year of Brawl's release (2008 numbers in my last post), but has continued to improve practically exponentially following SSB4's release (2015 so far)?  Again all you've given is opinions and referenced fighting games that aren't smash, (especially when most of the FGC doesn't consider us part of the FGC, which I don't mind at all because joining the mainstream FGC means probably selling out to Nintendo as of right now, hopefully Nintendo becomes more helpful in the future) but you have no actual numbers besides "these other games were big and then they collapsed".  I'm willing to bet that the trends in smash games are more indicative of what will happen than trends in other fighting games.  Another main difference is that those other fighting games were made specifically to be competitive games accomodating for casual play and had far fewer differences between versions than smash, whereas SSB4 was designed as a party game accomodating a competitive community.  Compare Brawl/SSB4 and Melee and you will find the differences are much greater than between iterations of SSF or MK.  

Playing Melee online requires downloading the dolphin emulator (free), downloading the Melee iso (free but technically illegal if you don't own Melee), any computer with reasonable processing power (2007 or later is probably good enough), and buying a gamecube controller adaptor ($15).  Like I said it's basically free as long as you're willing to do something illegal (that you won't get caught for), and it also has equal or less lag than for glory mode.  Playing SSB4 online requires at least $60 dollars for the game and $20 for the adaptor (unless you use wiimotes, which is usually banned at large tournaments due to signal interference).  This is implying you already have a WiiU, and a lot of my smash friends are not Nintendo fans (in fact most of them own xbones, but love smash), and don't have WiiUs, so they have to dish out another 200-300 for that.

Nintendo stopping Melee from being streamed from EVO would've been a huge blow for Melee, but the point was they tried to stop it and thought there wouldn't be backlash but there obviously was.  If they had chosen to honor that ban I personally would have lost respect for Nintendo and probably wouldn't own a WiiU right now, how much of an effect worldwide it would've had on them is debatable but considering that probably most FGC member who followed APEX would never buy Nintendo products again, and in the 5 hours they tried to cancel it, it was already plastered over every major gaming site like IGN, it probably would've been non negligible.  The exposure from the ban probably helped grow Melee by itself tbh.

And yes I am well aware of the skill that European players possess, Armada is personally my second favorite player, but my point wasn't that Europeans couldn't compete, it was that the Europeans who are good enough to compete will compete regardless of regional differences.  Also Japan is NTSC so Amsa plays NTSC, but that doesn't really matter.  

Again it's always possible that your opinion comes true and that Melee does fail, but the data suggests otherwise and until the data shows Melee is going to fail then I'm going to have to assume that Melee will continue to survive.

*edit grammar

You're wrong on games being more similar between each other then Smash because Third Strike was a huge departure from Alpha and SF2 with Alpha itself being a big departure from SF2, being made to be competitive doesn't dictate this I don't know how you came to this conclusion especially as SFIV was also designed to be played by casual and competitive players in the same way S4 was. I already explained to you why Melee tanked at Brawl's release highlighting expectations with in the community and Brawl's approach itself, obtaining actual numbers from older games a bit tricky however they're not really needed why? Because at tournaments today it's the newer games dominating and still around, ironically Third Strike went through something similar Melee did but in that case was a newer game that was shunned until Daigo showed the world the game's potential.

I don't think you can use the whole dolphin thing as a point then turn around and lump all the hardware costs with S4 because you may as well add the cost of a decent PC with Melee, this point is a bit wonky tbh and the Olimar Player at Apex was using a Wiimote. No the ban would have just halted exposure as the FGC would continue to think Melee isn't a worth while game and Nintendo would have just carried on like usual as bad press is nothing new to them they've been dealing with it since the 80s. You haven't really addressed the point with EU players, I said most of the ones who fly over most likely play the NTSC version most of the time or maybe even exclusively as it's the version at most of the big tournaments which the majority take place in the US, if Amsa is playing NTSC then that further bolsters the point.

Like I said dude you have literally only given your opinion and talked about what happened with Street Fighter, yet you haven't given any facts or numbers about Melee's supposed decline to come.  Give me actual numbers regarding the game we are actually talking about, Melee/SSB4, and not other games.  And saying SSB4 and Street Fighter are made to be played by both casual and competitive players is ntrue, but SSB4 is designed too be much more competitively balanced.  Compare tournament attendance to total sales and I think you'll find that a much higher percentage of Street Fighter players attend tournaments than Smash Bros players, and thus the competitive side is much more important to revenue and publicity so they obviously skew the game design to appeal more to the competitive side (SSF4 sales ~4 mil, largest tournament ~2000, SSB4 3DS+WiiU sales ~8.7 mil, largest tournament 837).  Also the major fighting game companies like Capcom actually sponsor their own tournaments by helping bolster the prize pool, find venues, help TOs, etc.  Nintendo has done none of that and show no intention of actually contributing to our prize pools, like I said in the approximately 10 years of competitive Smash history, Nintendo has done nothing past providing setups (and they didn't even help transport the setups, they shipped it to someone's house and the community had to move it).  The fact of the matter is Capcom cares much more about the competitive scene than Nintendo does because Nintendo knows people will buy Smash even if the competitive gameplay sucks (not saying this is the case for SSB4), whereas if Capcom makes a crappy competitive game, their sales will be impacted a lot more, so they support the competitive side of their games.

Armada, Leffen, Ice, Overtriforce, and Amsah all play PAL (and the largest EU tournaments all use PAL) and all adjust willingly to NTSC when they come to America, so if your point was that the top European players only play NTSC then that's incorrect.  I'm willing to bet the next 30 best European players also play PAL.

How many people own a PC more recent than 2007 and how many people own a WiiU?  It's not even contestible.  And even if you take out the cost of the gamecube adaptor its still only $20 less, and the cost is still 4 times higher than buying a gamecube controller adaptor for the computer.  The point about dolphin being wonky is just petty since it's online is actually more stable than For Glory mode with respect to frame skipping and input lag.  And if Nintendo was so impervious to bad PR then why did they lift the ban.  Here are the facts.  Nintendo wanted Melee to not be streamed at EVO 2013.  It took them 5 hours to take back that ban after it became widely publicized.  You can take out of that what you will, and if you think community backlash had nothing to do with it then that's just your opinion.



thechinesenoob said:

Like I said dude you have literally only given your opinion and talked about what happened with Street Fighter, yet you haven't given any facts or numbers about Melee's supposed decline to come.  Give me actual numbers regarding the game we are actually talking about, Melee/SSB4, and not other games.  And saying SSB4 and Street Fighter are made to be played by both casual and competitive players is ntrue, but SSB4 is designed too be much more competitively balanced.  Compare tournament attendance to total sales and I think you'll find that a much higher percentage of Street Fighter players attend tournaments than Smash Bros players, and thus the competitive side is much more important to revenue and publicity so they obviously skew the game design to appeal more to the competitive side (SSF4 sales ~4 mil, largest tournament ~2000, SSB4 3DS+WiiU sales ~8.7 mil, largest tournament 837).  Also the major fighting game companies like Capcom actually sponsor their own tournaments by helping bolster the prize pool, find venues, help TOs, etc.  Nintendo has done none of that and show no intention of actually contributing to our prize pools, like I said in the approximately 10 years of competitive Smash history, Nintendo has done nothing past providing setups (and they didn't even help transport the setups, they shipped it to someone's house and the community had to move it).  The fact of the matter is Capcom cares much more about the competitive scene than Nintendo does because Nintendo knows people will buy Smash even if the competitive gameplay sucks (not saying this is the case for SSB4), whereas if Capcom makes a crappy competitive game, their sales will be impacted a lot more, so they support the competitive side of their games.

Armada, Leffen, Ice, Overtriforce, and Amsah all play PAL (and the largest EU tournaments all use PAL) and all adjust willingly to NTSC when they come to America, so if your point was that the top European players only play NTSC then that's incorrect.  I'm willing to bet the next 30 best European players also play PAL.

How many people own a PC more recent than 2007 and how many people own a WiiU?  It's not even contestible.  And even if you take out the cost of the gamecube adaptor its still only $20 less, and the cost is still 4 times higher than buying a gamecube controller adaptor for the computer.  The point about dolphin being wonky is just petty since it's online is actually more stable than For Glory mode with respect to frame skipping and input lag.  And if Nintendo was so impervious to bad PR then why did they lift the ban.  Here are the facts.  Nintendo wanted Melee to not be streamed at EVO 2013.  It took them 5 hours to take back that ban after it became widely publicized.  You can take out of that what you will, and if you think community backlash had nothing to do with it then that's just your opinion.


Capcom have been catering to the competitive side for much longer then Nintendo because they were making fighters long before the latter even looked at the genre, Capcom were equally as awkward when they first acknowledged the competitive scene and have since adjusted after gaining experience from it, Nintendo only acknowledge the scene from 2013 and are only learning the fundamentals of it. SF would obviously have a higher attendance then Smash they've been a community since the days of the SNES and were no longer an underground unit in the early 00s, Smash has been very elite and underground until around 2013 with competitive community only now being able to grow better, another factor is what I pointed out eariler in regional differences. In Smash tournaments it's practically all NA players with a handful of non NA players where as SF it's a lot more diverse in the attendance, this is because the is little unification in the Smash community among regions compared to that of the FGC and NA is practically the sole region for the game.

To kick things off I said those EU players for the majority of their time probably stick to the NTSC version as this would be the version that pops up at most tournaments and big EU tournaments that are relevant have been far and few over the past years. If you want to compare SF's competitive scene the game has 3 major top tier regions in NA, Japan and EU, Smash is almost entirely carried by NA as a region, multiple regions brings different approaches to the game and tech being discovered and figured out much quicker regardless of taste in approach. Smash's community sadly also is a factor in it's wonky growth, I highlighted regional differences earlier because as the community grows this toxic infighting over approaches starts having less of an influence and the overall community becomes more accepting of new approaches.

I have to rubbish your PC logic because if that were the case most games would be bought on PC, more people own a PC then any console but that doesn't bolster your point when PCs are devices that are circumstantial in someone's house, it could be a family PC, the PC itself maybe suited for particular tasks that aren't gaming specific, the maybe one or two bits of hardware in it that aren't up the job, it could just be for someones work etc... it's a very wonky point you're trying to push there. A decent gaming PC is different from a decent PC in general I know because I've been building them for 10 years, a 2007 PC would need to be around high end by the way to run GC emulation as emulation takes a lot of power even for more powerful hardware. You'd need a PC from around 2011/2012 which weighs in at the same price as the Wii U then you have to go into the whole downloading an ISO and such so it's not a solid point tbh.

At this point we're pretty much going in circles.



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I used to be good at melee not anymore



Wyrdness said:

Capcom have been catering to the competitive side for much longer then Nintendo because they were making fighters long before the latter even looked at the genre, Capcom were equally as awkward when they first acknowledged the competitive scene and have since adjusted after gaining experience from it, Nintendo only acknowledge the scene from 2013 and are only learning the fundamentals of it. SF would obviously have a higher attendance then Smash they've been a community since the days of the SNES and were no longer an underground unit in the early 00s, Smash has been very elite and underground until around 2013 with competitive community only now being able to grow better, another factor is what I pointed out eariler in regional differences. In Smash tournaments it's practically all NA players with a handful of non NA players where as SF it's a lot more diverse in the attendance, this is because the is little unification in the Smash community among regions compared to that of the FGC and NA is practically the sole region for the game.

To kick things off I said those EU players for the majority of their time probably stick to the NTSC version as this would be the version that pops up at most tournaments and big EU tournaments that are relevant have been far and few over the past years. If you want to compare SF's competitive scene the game has 3 major top tier regions in NA, Japan and EU, Smash is almost entirely carried by NA as a region, multiple regions brings different approaches to the game and tech being discovered and figured out much quicker regardless of taste in approach. Smash's community sadly also is a factor in it's wonky growth, I highlighted regional differences earlier because as the community grows this toxic infighting over approaches starts having less of an influence and the overall community becomes more accepting of new approaches.

I have to rubbish your PC logic because if that were the case most games would be bought on PC, more people own a PC then any console but that doesn't bolster your point when PCs are devices that are circumstantial in someone's house, it could be a family PC, the PC itself maybe suited for particular tasks that aren't gaming specific, the maybe one or two bits of hardware in it that aren't up the job, it could just be for someones work etc... it's a very wonky point you're trying to push there. A decent gaming PC is different from a decent PC in general I know because I've been building them for 10 years, a 2007 PC would need to be around high end by the way to run GC emulation as emulation takes a lot of power even for more powerful hardware. You'd need a PC from around 2011/2012 which weighs in at the same price as the Wii U then you have to go into the whole downloading an ISO and such so it's not a solid point tbh.

At this point we're pretty much going in circles.

OK I'm done arguing about the growth part of this so I'm purely here to inform you of the facts.  I don't even know why you are bringing up SF with regards to regional differences because my point was you said the best players in Europe play NTSC which I can tell you is false.

As for my PC logic, 1. I've been emulating gamecube games since 2008 without problems, so I was just going off that, my computer was pretty average in 2008.  The point of my PC thing was you said SSB4 is much more accessible online than Melee and I said that was false for the following reasons, whether people will actually download/play Melee online is not relevant to the original debate, here are the facts.

1.  Many more people own PC's capable of running Melee than WiiU's

2.  Melee requires $15 to play on a PC

3.  SSB4 requires a minimum of $60



Needing a PC to emulate hardware, as well as needing to download a full ISO is not more accessible then buying a game and simply putting it in the console. I don't need to play around with settings or compatibility to get S4 to play on a Wii U either I just select the online mode and I'm there it's a wonky point using a platform that has no universal set up that gives varying results, even PCs today which are vastly superior in tech can run into issues emulating hardware like the GC, PS2 etc... This is because of the closed platform nature of consoles and their heavily customized hardware, this is why some platforms like the Sega Saturn don't even have a full on perfect emulator.

You brought up SF in a comparison of the competitive communities.



Wyrdness said:
Needing a PC to emulate hardware, as well as needing to download a full ISO is not more accessible then buying a game and simply putting it in the console. I don't need to play around with settings or compatibility to get S4 to play on a Wii U either I just select the online mode and I'm there it's a wonky point using a platform that has no universal set up that gives varying results, even PCs today which are vastly superior in tech can run into issues emulating hardware like the GC, PS2 etc... This is because of the closed platform nature of consoles and their heavily customized hardware, this is why some platforms like the Sega Saturn don't even have a full on perfect emulator.

You brought up SF in a comparison of the competitive communities.


You don't need to play around with settings to play on a WiiU because you actually own a WiiU, my point was that many times more people own a PC capable of emulating Melee than own a WiiU (especially since I've been emulating GC games for over 5 years, so idk why you think PC's today have trouble with it).  In the past 7 years, over 1 billion PC's have been sold (I can give you exact numbers if you want), and less than 10 million WiiU's have been sold total.  It's not even contestible that more PC's have been sold that can run Melee than WiiU's.  Even if you only look at PC's sold since the WiiU was released its still 40-50 times as many.  There are almost no people in the world that own a WiiU but don't own a computer made in the past 7 years, thus practically everyone who has access to SSB4 also has access to Melee.  My second point was that even if they owned both a WiiU and a PC capable of emulating Melee, being able to play Melee is 4 times cheaper than being able to play SSB4.

How does having a free iso online you can find by googling make it less accessible?



thechinesenoob said:


You don't need to play around with settings to play on a WiiU because you actually own a WiiU, my point was that many times more people own a PC capable of emulating Melee than own a WiiU (especially since I've been emulating GC games for over 5 years, so idk why you think PC's today have trouble with it).  In the past 7 years, over 1 billion PC's have been sold (I can give you exact numbers if you want), and less than 10 million WiiU's have been sold total.  It's not even contestible that more PC's have been sold that can run Melee than WiiU's.  Even if you only look at PC's sold since the WiiU was released its still 40-50 times as many.  There are almost no people in the world that own a WiiU but don't own a computer made in the past 7 years, thus practically everyone who has access to SSB4 also has access to Melee.  My second point was that even if they owned both a WiiU and a PC capable of emulating Melee, being able to play Melee is 4 times cheaper than being able to play SSB4.

How does having a free iso online you can find by googling make it less accessible?


The are more PCs then PS4s but guess where everyone is buying games on it's a flawed point to begin with because those PCs don't have universal settings and most are likely not gaming specific either this logic is wonky, I've been playing games on my PC at levels that the PS4 and X1 display for years as well does that mean every PC today can? No, the are all kinds of set ups to factor in on top of compatibility. Then a person has to go searching for a free ISO to download which may require registering to certain sites or using torrents or what not, this is not more accessible then then buying a game and putting it in a console, a lot of people are still very basic on the workings on the PC and all.