Wyrdness said:
thechinesenoob said:
Like I said, your mind is already decided and I can't change it with any facts I post so this argument is pointless now. The only question I have is if SSB4 has a much stronger pull than Brawl then why did Melee turnout tank the year of Brawl's release (2008 numbers in my last post), but has continued to improve practically exponentially following SSB4's release (2015 so far)? Again all you've given is opinions and referenced fighting games that aren't smash, (especially when most of the FGC doesn't consider us part of the FGC, which I don't mind at all because joining the mainstream FGC means probably selling out to Nintendo as of right now, hopefully Nintendo becomes more helpful in the future) but you have no actual numbers besides "these other games were big and then they collapsed". I'm willing to bet that the trends in smash games are more indicative of what will happen than trends in other fighting games. Another main difference is that those other fighting games were made specifically to be competitive games accomodating for casual play and had far fewer differences between versions than smash, whereas SSB4 was designed as a party game accomodating a competitive community. Compare Brawl/SSB4 and Melee and you will find the differences are much greater than between iterations of SSF or MK.
Playing Melee online requires downloading the dolphin emulator (free), downloading the Melee iso (free but technically illegal if you don't own Melee), any computer with reasonable processing power (2007 or later is probably good enough), and buying a gamecube controller adaptor ($15). Like I said it's basically free as long as you're willing to do something illegal (that you won't get caught for), and it also has equal or less lag than for glory mode. Playing SSB4 online requires at least $60 dollars for the game and $20 for the adaptor (unless you use wiimotes, which is usually banned at large tournaments due to signal interference). This is implying you already have a WiiU, and a lot of my smash friends are not Nintendo fans (in fact most of them own xbones, but love smash), and don't have WiiUs, so they have to dish out another 200-300 for that.
Nintendo stopping Melee from being streamed from EVO would've been a huge blow for Melee, but the point was they tried to stop it and thought there wouldn't be backlash but there obviously was. If they had chosen to honor that ban I personally would have lost respect for Nintendo and probably wouldn't own a WiiU right now, how much of an effect worldwide it would've had on them is debatable but considering that probably most FGC member who followed APEX would never buy Nintendo products again, and in the 5 hours they tried to cancel it, it was already plastered over every major gaming site like IGN, it probably would've been non negligible. The exposure from the ban probably helped grow Melee by itself tbh.
And yes I am well aware of the skill that European players possess, Armada is personally my second favorite player, but my point wasn't that Europeans couldn't compete, it was that the Europeans who are good enough to compete will compete regardless of regional differences. Also Japan is NTSC so Amsa plays NTSC, but that doesn't really matter.
Again it's always possible that your opinion comes true and that Melee does fail, but the data suggests otherwise and until the data shows Melee is going to fail then I'm going to have to assume that Melee will continue to survive.
*edit grammar
|
You're wrong on games being more similar between each other then Smash because Third Strike was a huge departure from Alpha and SF2 with Alpha itself being a big departure from SF2, being made to be competitive doesn't dictate this I don't know how you came to this conclusion especially as SFIV was also designed to be played by casual and competitive players in the same way S4 was. I already explained to you why Melee tanked at Brawl's release highlighting expectations with in the community and Brawl's approach itself, obtaining actual numbers from older games a bit tricky however they're not really needed why? Because at tournaments today it's the newer games dominating and still around, ironically Third Strike went through something similar Melee did but in that case was a newer game that was shunned until Daigo showed the world the game's potential.
I don't think you can use the whole dolphin thing as a point then turn around and lump all the hardware costs with S4 because you may as well add the cost of a decent PC with Melee, this point is a bit wonky tbh and the Olimar Player at Apex was using a Wiimote. No the ban would have just halted exposure as the FGC would continue to think Melee isn't a worth while game and Nintendo would have just carried on like usual as bad press is nothing new to them they've been dealing with it since the 80s. You haven't really addressed the point with EU players, I said most of the ones who fly over most likely play the NTSC version most of the time or maybe even exclusively as it's the version at most of the big tournaments which the majority take place in the US, if Amsa is playing NTSC then that further bolsters the point.
|
Like I said dude you have literally only given your opinion and talked about what happened with Street Fighter, yet you haven't given any facts or numbers about Melee's supposed decline to come. Give me actual numbers regarding the game we are actually talking about, Melee/SSB4, and not other games. And saying SSB4 and Street Fighter are made to be played by both casual and competitive players is ntrue, but SSB4 is designed too be much more competitively balanced. Compare tournament attendance to total sales and I think you'll find that a much higher percentage of Street Fighter players attend tournaments than Smash Bros players, and thus the competitive side is much more important to revenue and publicity so they obviously skew the game design to appeal more to the competitive side (SSF4 sales ~4 mil, largest tournament ~2000, SSB4 3DS+WiiU sales ~8.7 mil, largest tournament 837). Also the major fighting game companies like Capcom actually sponsor their own tournaments by helping bolster the prize pool, find venues, help TOs, etc. Nintendo has done none of that and show no intention of actually contributing to our prize pools, like I said in the approximately 10 years of competitive Smash history, Nintendo has done nothing past providing setups (and they didn't even help transport the setups, they shipped it to someone's house and the community had to move it). The fact of the matter is Capcom cares much more about the competitive scene than Nintendo does because Nintendo knows people will buy Smash even if the competitive gameplay sucks (not saying this is the case for SSB4), whereas if Capcom makes a crappy competitive game, their sales will be impacted a lot more, so they support the competitive side of their games.
Armada, Leffen, Ice, Overtriforce, and Amsah all play PAL (and the largest EU tournaments all use PAL) and all adjust willingly to NTSC when they come to America, so if your point was that the top European players only play NTSC then that's incorrect. I'm willing to bet the next 30 best European players also play PAL.
How many people own a PC more recent than 2007 and how many people own a WiiU? It's not even contestible. And even if you take out the cost of the gamecube adaptor its still only $20 less, and the cost is still 4 times higher than buying a gamecube controller adaptor for the computer. The point about dolphin being wonky is just petty since it's online is actually more stable than For Glory mode with respect to frame skipping and input lag. And if Nintendo was so impervious to bad PR then why did they lift the ban. Here are the facts. Nintendo wanted Melee to not be streamed at EVO 2013. It took them 5 hours to take back that ban after it became widely publicized. You can take out of that what you will, and if you think community backlash had nothing to do with it then that's just your opinion.