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thechinesenoob said:

Like I said dude you have literally only given your opinion and talked about what happened with Street Fighter, yet you haven't given any facts or numbers about Melee's supposed decline to come.  Give me actual numbers regarding the game we are actually talking about, Melee/SSB4, and not other games.  And saying SSB4 and Street Fighter are made to be played by both casual and competitive players is ntrue, but SSB4 is designed too be much more competitively balanced.  Compare tournament attendance to total sales and I think you'll find that a much higher percentage of Street Fighter players attend tournaments than Smash Bros players, and thus the competitive side is much more important to revenue and publicity so they obviously skew the game design to appeal more to the competitive side (SSF4 sales ~4 mil, largest tournament ~2000, SSB4 3DS+WiiU sales ~8.7 mil, largest tournament 837).  Also the major fighting game companies like Capcom actually sponsor their own tournaments by helping bolster the prize pool, find venues, help TOs, etc.  Nintendo has done none of that and show no intention of actually contributing to our prize pools, like I said in the approximately 10 years of competitive Smash history, Nintendo has done nothing past providing setups (and they didn't even help transport the setups, they shipped it to someone's house and the community had to move it).  The fact of the matter is Capcom cares much more about the competitive scene than Nintendo does because Nintendo knows people will buy Smash even if the competitive gameplay sucks (not saying this is the case for SSB4), whereas if Capcom makes a crappy competitive game, their sales will be impacted a lot more, so they support the competitive side of their games.

Armada, Leffen, Ice, Overtriforce, and Amsah all play PAL (and the largest EU tournaments all use PAL) and all adjust willingly to NTSC when they come to America, so if your point was that the top European players only play NTSC then that's incorrect.  I'm willing to bet the next 30 best European players also play PAL.

How many people own a PC more recent than 2007 and how many people own a WiiU?  It's not even contestible.  And even if you take out the cost of the gamecube adaptor its still only $20 less, and the cost is still 4 times higher than buying a gamecube controller adaptor for the computer.  The point about dolphin being wonky is just petty since it's online is actually more stable than For Glory mode with respect to frame skipping and input lag.  And if Nintendo was so impervious to bad PR then why did they lift the ban.  Here are the facts.  Nintendo wanted Melee to not be streamed at EVO 2013.  It took them 5 hours to take back that ban after it became widely publicized.  You can take out of that what you will, and if you think community backlash had nothing to do with it then that's just your opinion.


Capcom have been catering to the competitive side for much longer then Nintendo because they were making fighters long before the latter even looked at the genre, Capcom were equally as awkward when they first acknowledged the competitive scene and have since adjusted after gaining experience from it, Nintendo only acknowledge the scene from 2013 and are only learning the fundamentals of it. SF would obviously have a higher attendance then Smash they've been a community since the days of the SNES and were no longer an underground unit in the early 00s, Smash has been very elite and underground until around 2013 with competitive community only now being able to grow better, another factor is what I pointed out eariler in regional differences. In Smash tournaments it's practically all NA players with a handful of non NA players where as SF it's a lot more diverse in the attendance, this is because the is little unification in the Smash community among regions compared to that of the FGC and NA is practically the sole region for the game.

To kick things off I said those EU players for the majority of their time probably stick to the NTSC version as this would be the version that pops up at most tournaments and big EU tournaments that are relevant have been far and few over the past years. If you want to compare SF's competitive scene the game has 3 major top tier regions in NA, Japan and EU, Smash is almost entirely carried by NA as a region, multiple regions brings different approaches to the game and tech being discovered and figured out much quicker regardless of taste in approach. Smash's community sadly also is a factor in it's wonky growth, I highlighted regional differences earlier because as the community grows this toxic infighting over approaches starts having less of an influence and the overall community becomes more accepting of new approaches.

I have to rubbish your PC logic because if that were the case most games would be bought on PC, more people own a PC then any console but that doesn't bolster your point when PCs are devices that are circumstantial in someone's house, it could be a family PC, the PC itself maybe suited for particular tasks that aren't gaming specific, the maybe one or two bits of hardware in it that aren't up the job, it could just be for someones work etc... it's a very wonky point you're trying to push there. A decent gaming PC is different from a decent PC in general I know because I've been building them for 10 years, a 2007 PC would need to be around high end by the way to run GC emulation as emulation takes a lot of power even for more powerful hardware. You'd need a PC from around 2011/2012 which weighs in at the same price as the Wii U then you have to go into the whole downloading an ISO and such so it's not a solid point tbh.

At this point we're pretty much going in circles.