thechinesenoob said:
Yeah I actually really liked subspace emissary cause I could play it with my brother and it felt at least sort of like a real campaign, even though most people I talked to didn't like it because they felt it took up unnecessary space in the game. I actually feel like the WiiU gameplay is less smooth than Brawls is, I mean the animations and stuff are a lot better but they added a lot of landing lag on moves and airdodges (as well as getting rid of ledge cancels, DACUS, and DJC, but not sure if that means anything to you). The opposite is actually true for me in WiiU, I really enjoy all the extra modes, besides smash tour. A lot of the modes like classic and events are two player now which I feel should've been added a while back, and they brought back coin battles which are probably my favorite thing to do in Melee when I'm not playing competitively. |
I dunno. Subspace gave the game an added dimension. Anyone wha hates subspace mus also hate Kirby games because they are very similar in design. I understand that complicated moves are gone but Im referring to the combos and dodging. The modes in u aren't that much content oriented. Ever since brawl target test has sunken. I loved that melee had specific levels for each character. There's things to give and take from all of them.







