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thechinesenoob said:
Ljink96 said:
thechinesenoob said:
Ljink96 said:
Melee is a very sharp game. It isn't as clunky as you all may think. I consider it to be the 2nd best in the series. However, that's unnecessary.


Which do you consider better?

That's really hard. I'd say smash Wii U. I was actually going for Brawl as they had neat and fleshed out modes (subspace). But I'm going with the Wii U version soley due to what it embraces the most, the gameplay. What I mean by this is how smooth the fighting is and how robust the character moves are. I hate everything else about the game (although it is very well crafted). There's not much to do besides fighting but the game does it and it does it very well.

Yeah I actually really liked subspace emissary cause I could play it with my brother and it felt at least sort of like a real campaign, even though most people I talked to didn't like it because they felt it took up unnecessary space in the game.  I actually feel like the WiiU gameplay is less smooth than Brawls is, I mean the animations and stuff are a lot better but they added a lot of landing lag on moves and airdodges (as well as getting rid of ledge cancels, DACUS, and DJC, but not sure if that means anything to you).  The opposite is actually true for me in WiiU, I really enjoy all the extra modes, besides smash tour.  A lot of the modes like classic and events are two player now which I feel should've been added a while back, and they brought back coin battles which are probably my favorite thing to do in Melee when I'm not playing competitively.


I dunno. Subspace gave the game an added dimension. Anyone wha hates subspace mus also hate Kirby games because they are very similar in design. I understand that complicated moves are gone but Im referring to the combos and dodging. The modes in u aren't that much content oriented. Ever since brawl target test has sunken. I loved that melee had specific levels for each character. There's things to give and take from all of them.