walsufnir said:
I go with marcan in this context as he is quite a knowledgable guy when it comes to Wii/WiiU hardware and many things we know about the Espresso is coming from him and his findings. In general it's of course not a stock 750 but derived from it and I guess if he says it's 750 we can likely believe him in this context.
Edit: Concerning the ISA I found this: http://www.radgametools.com/bnkhist.htm "Added Wii-U support for Bink 2 - play 30 Hz 1080p or 60 Hz 720p video! We didn't think this would be possible - the little non-SIMD CPU that could!" I didn't know it doesn't feature SIMD... |
This thing about SIMD and changes in terms of FPU was actually somewhat official from IBM years ago, when Nintendo tended to be not so secretive. Even had some saved websites with stuff like that but lost it.
The basic 750 did not have SMP or SIMD, Intel by that time just had brought MMX out. It is official that some changes where made for Gekko and that SIMD was very limited AFAIR. Something like only 32 Bit operations (paired singles) via FPU. Still, that is basic SIMD. Not as specialized as MMX or 3DNow where, and even those two are ancient now.
As for Espresso, i'm just saying that changes we dont know would be possible and actually there could be enough space on the die for some additions. It's not like i dont believe in people like marcan. But everyone who knows 100% for sure has put his name under an NDA, which leaves some things in the dark.
And that goes not only for the CPU but for the GPU as well. Some devs have been talking about a shader model 5 like featureset, but that the API would need some workarounds. That would mean Latte does not have an R700 based GPU but one based on Evergreen. Funnily, the 5550 is an almost perfect fit. ROP's, TMU's, number of shader units and actually even the power consumption fits in.
There are just to much things with Wii U, we dont know 100% for sure or actually do not know at all but make an educated guess.
That said, it definitely isnt powerful.