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Captain_Tom said:
fatslob-:O said:

How does that factor into making it easier to program for those devices when a compiler could just simply generate instructions for multiple ISAs ?


LOL it's not just that "Simple."  I am only saying what has been repeated by numerous devs...and common sense of course.


Not common sense. Common sense is that comilers do the hard work for the programmer. The most important thing the developer can do is studying the effects of their data structures, data and program flow on the CPU caches and act accordingly.

So: as the Wii U has MORE L2 cache per Core than the XOne and PS4 Cores. Code runs on the Wii U cores more efficient. But the HD twins make it more then up with more cores and - of course - a better GPU.

BTW: take a look at the PS4 developer presentations. The small L2 cache is hurting BIG time when CPU AND GPU are accessing the GDDR...

Or the other way round: the Wii Us big L2 cache, big eDRAM and balanced CPU core / GPU enabled to deliver more than most people expected from such a configuration...