| spemanig said: It's not shit at all. It's not perfecting anything. It's literally as simple as turning off the 3D roam mode and programming the camera so it doesn't favor one side. It would require like no work. Sakurai deals with it. These guys, who make traditional fighting games for a living, can deal with it too. |
It is! lol but that's just me, the thing is for some reason the gameplay seems to change when in 2D, that's what i meant, profundize into only 1 aspect of the game; also Sakurai doesn't ''deal with it'' and you know it if you read his interviews, he speaks of smash bros and fans ''opinions'' more as a burden than anything else
Ultimately my message is, it's better to make a 2D fighter from the ground up, if that's what you want which is not the case with Pokken, than make a half assed try hard 2D fighter within another game whit a similar mechanic. And to be clear, i'm not against either, just think the second would be a waste of resources, for very ''small'' this might be







