| Busted said: It is! lol but that's just me, the thing is for some reason the gameplay seems to change when in 2D, that's what i meant, profundize into only 1 aspect of the game; also Sakurai doesn't ''deal with it'' and you know it if you read his interviews, he speaks of smash bros and fans ''opinions'' more as a burden than anything else Ultimately my message is, it's better to make a 2D fighter from the ground up, if that's what you want which is not the case with Pokken, than make a half assed try hard 2D fighter within another game whit a similar mechanic. And to be clear, i'm not against either, just think the second would be a waste of resources, for very ''small'' this might be |
No, he's annoyed that people want him to alter mechanics make the main games hardcore in a way that would clearly effect the real Smash, which is a 4v4, items on, party brawler. He has no problem with items off 1v1. He even says that he's glad that Smash can be enjoyed by different people in different ways and is open to throw those guys a bone like with Omega stages and For Glory mode.
And I agree that it's better to simply make a 2D fighter than force a mode. It's the same with Smash. That has absolutely nothing to do with providing an option for 2D only fights, though. It doesn't matter if 2D Pokken doesn't match up to other 2D fighting games. It gives people an easy to impliment option. It's not half assed at all. The 2D mode is made to be robust anyway.
Just like For Glory Smash is still amazingly fun, there's no reason why a 2D mode for Pokken couldn't be just as fun as well. I personally think For Glory is almost as fun, if not just as fun, as free for all. No reason Pokken can't be the same. It gives the game more variety, for sure.







