AlexJones said:
IFireflyl said:
AlexJones said:
The 360 never had insane firesales during its first year, nor did 360's sales drop-off at the end of its first holidays like the Xbone did.
There's enough reason to believe Xbone's sales are increadibly frontloaded. The only way Microsoft can maintain sales pace withthe 360 is if they continue taking a loss of $200+ per console, and I don't think Microsoft wants to do this for the rest of this generation. Eventually, Microsoft will not be able to use the "HIgher sales than 360 measured by release time", since the 360's sales skyrocketed once stock issues were cleared up while the Xbone has no stock issues. The 360 also got a good boost from kinect.
Either the Xbone will be discontinued shortly or Microsoft continues to lose billions per year on this console. It just insn't wise to invest in the Xbone.
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Go re-read my other posts. You're touting incorrect information and calling it fact. I did the research. They aren't losing $200+ per console. They're losing roughly $46 per console (and losing less for the console with the Kinect built in), and this is after they cut the price to $350. The Xbox $360 was losing rougly $75 per console without it going on sale.
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The Xbone costs around $420 to built according to rough breakdowns. DDR3 RAM prices probably increased BOM even more.
Microsoft sold the console at $320 during the holidays. $100 loss.
AC:U and AC:BF is $60 + $40. That's another $100 loss.
Include the reward/gift cards at many participating retailers and you're looking at a loss easily over $200.
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http://press.ihs.com/press-release/design-supply-chain/microsoft-xbox-one-hardware-cost-comes-below-retail-price-ihs-tear
XBox One costs at launch were estimated to be about $396 ($471 less $75 for Kinect). They are probably a little less now, as the costs of components typically go down each year.
AC:U and AC:BF would cost Microsoft a lot less than retail, as they don't have to pay themselves royalties, retailer margins, or even packaging, since the titles were just digital codes. I think a high estimate would be $50 for both, although they most likely agreed to a lower price.
Retailers would do bundles are their own expense, so that would not affect Microsoft.
Given the estimates above, they were selling a $444 console for $330 (with some small retailer margin), so they were incurring a loss of about $100 (again, I think this would be a high estimate, as I think their costs would have gone down from launch).
I personally think that if people bought a game, extra controller and XBox Live, they would probably break even.