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Forums - Nintendo - Xenoblade Chronicles 3D and what it means for the main Pokemon games going forward.

Ljink96 said:

I understand that the 3DS does have its limitations and with Xeno that some of those will be lifted but even if they are, Nintendo isn't one to change the formula if it isn't working out very well. Yeah, logically it sounds good design wise but financial wise is all that matters to Nintendo. I'm just devils advocate and Nintendo's spirit man because that's what they're thinking.


They changed Zelda's formula even though TP sold 10m. Even financially, I don't think Nintendo can despute how much more money a Pokemon game like that would make. They know there's a demand for it. Literally every other interview, they are bombarded with questions like that. Fan project after fan project is made emulating the shadow of the exact same Pokemon game. People with no intrest in Pokemon always say that if a Pokemon game like that was made, they'd buy it right away. It's clearly a worth wile investment, and it's not like the games haven't gotten more expensive to make as it is.



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spemanig said:
Samus Aran said:

Every campaign you collect 8 badges from mono-type gymleaders (easy), occasionly interupted by a one dimensional evil team of evil idiots in a lame story, then you fight the elite four and the champion, the end. The games are linear as fuck and you can never get lost. Legendary pokémon being shoehorned into the story takes away every attempt of finding them yourself and feeling accomplished. You can beat the entire game with one pokémon and spamming the same attack over and over again. The ai is just as dumb as in gen 1. Oh and Snorlack blocks your path, real original.


Again, you clearly don't know what you're talking about. Pokemon can not be accurately summarized like that, just like how you can't summarize every Metroid game as "You explore an unknown place, fight alien wild life, and recollect the same power ups Samus couldn't use at the beginning of the game for some stupid reason. Fight a couple bosses, something self destructs, the end." The games are supposed to be linear and you're not supposed to get lost. What are you even talking about? This isn't Zelda. Pokemon isn't an exploration game.

Legendaries aren't "shoe horned" into anything. They are integral to the ecosystem of the entire Pokemon universe. They are more than simple "super strong Pokemon" not. They have complex roles that intertwine deeply with the lore of each other and the entire Pokemon world. You're not supposed to "feel accomplished" catching and finding them. That stopped being a thing with "gotta catch em all."

You absolutely can not beat the entire game "with one pokémon and spamming the same attack over and over again," short of using easy mode Pokemon like a legendary or over leveling, which you can literally do in every single JRPG.

Every battle feels the same in Pokémon. And yes you can, I beat entire games with just Charizard. Instead of going straight to the second gym in gen 1 you go to Vermilion City on the ship to level your starter Pokémon some more. Then you go back and easily beat Misty with a fire type Pokémon. After that, any challenge is completely gone.

Every Metroid game is different.

In Prime 1 you were exploring an alien planet where the space pirates were your main enemy. In Prime 2 you're exploring a planet that is torn asunder by a multi-dimensional war between light and dark Aether. In Prime 3 you visit multiple planets and spacehips and work together with the federation. Super Metroid is a very non-linear game while Metroid Fusion is a linear story driven game. Metroid: Other M is a story driven third person beat them up with barely any puzzles or exploration. Every boss in a Metroid game feels different (ok, not every boss lol). In Pokémon there's no difference between "boss encounters" and normal trainers. They all go down as easily. Metroid games also have vastly different stories each time. Pokémon stories are all the same practically. With the exception of Black & White.

And Pokémon has deep lore? You're kidding right? There's barely any lore to be found in a Pokémon game.

It's because fans of Pokémon that keep buying the same rehashed titles over and over again that the Pokémon formula will not change for a long time.



Sorry to ignore most of your post but hardware limitations have never really been in the way of pokemon. Nintendo has never made themselves sweat with those titles, they offer what is easiest and cheapest whilst making a few necessary adjustments when needed.

Realistically you'll get the pokemon game you want when Nintendo's handhelds are the strength of the PS4 lol



teigaga said:
Sorry to ignore most of your post but hardware limitations have never really been in the way of pokemon. Nintendo has never made themselves sweat with those titles, they offer what is easiest and cheapest whilst making a few necessary adjustments when needed.

Realistically you'll get the pokemon game you want when Nintendo's handhelds are the strength of the PS4 lol


Why, when they can already make the Pokemon game people want with the stregnth if the N3DS? 



Samus Aran said:

Every battle feels the same in Pokémon. And yes you can, I beat entire games with just Charizard. Instead of going straight to the second gym in gen 1 you go to Vermilion City on the ship to level your starter Pokémon some more. Then you go back and easily beat Misty with a fire type Pokémon. After that, any challenge is completely gone.

Every Metroid game is different.

In Prime 1 you were exploring an alien planet where the space pirates were your main enemy. In Prime 2 you're exploring a planet that is torn asunder by a multi-dimensional war between light and dark Aether. In Prime 3 you visit multiple planets and spacehips and work together with the federation. Super Metroid is a very non-linear game while Metroid Fusion is a linear story driven game. Metroid: Other M is a story driven third person beat them up with barely any puzzles or exploration. Every boss in a Metroid game feels different (ok, not every boss lol). In Pokémon there's no difference between "boss encounters" and normal trainers. They all go down as easily. Metroid games also have vastly different stories each time. Pokémon stories are all the same practically. With the exception of Black & White.

And Pokémon has deep lore? You're kidding right? There's barely any lore to be found in a Pokémon game.

It's because fans of Pokémon that keep buying the same rehashed titles over and over again that the Pokémon formula will not change for a long time.


I'm not getting into this with you. You're way off topic. Stop derailing the thread.



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It's not off topic. As long as over 10 million people keep buying the game with the old formula, it's never going to change. Which means that Xenoblade means nothing for the future of Pokémon. A Pokémon game needs to flop before we start seeing a different formula.



spemanig said:
teigaga said:
Sorry to ignore most of your post but hardware limitations have never really been in the way of pokemon. Nintendo has never made themselves sweat with those titles, they offer what is easiest and cheapest whilst making a few necessary adjustments when needed.

Realistically you'll get the pokemon game you want when Nintendo's handhelds are the strength of the PS4 lol


Why, when they can already make the Pokemon game people want with the stregnth if the N3DS? 


They could do it with the strength of the original 3DS,  amazing thing were achived on the PS2 look at the Jrpgs it recieved like FFX/XII. The Original DS could handle much better 3D then what pokemon offered at the time and even during the 2D era's Nintendo acted like animated sprites weren't a thing. The point is they are always behind, not pushing the boundaries.  Just look at the complex animations and behaviours of creatures in MH4 made for the original 3DS, yet Nintendo can't manage fully rendered battle environments in X and Y? By now you should know that Nintendo aren't interesting in delivering a ground breaking pokemon experience.



teigaga said:
spemanig said:
teigaga said:
Sorry to ignore most of your post but hardware limitations have never really been in the way of pokemon. Nintendo has never made themselves sweat with those titles, they offer what is easiest and cheapest whilst making a few necessary adjustments when needed.

Realistically you'll get the pokemon game you want when Nintendo's handhelds are the strength of the PS4 lol


Why, when they can already make the Pokemon game people want with the stregnth if the N3DS? 


They could do it with the strength of the original 3DS,  amazing thing were achived on the PS2 look at the Jrpgs it recieved like FFX/XII. The Original DS could handle much better 3D then what pokemon offered at the time and even during the 2D era's Nintendo acted like animated sprites weren't a thing. The point is they are always behind, not pushing the boundaries.  Just look at the complex animations and behaviours of creatures in MH4 made for the original 3DS, yet Nintendo can't manage fully rendered battle environments in X and Y? By now you should know that Nintendo aren't interesting in delivering a ground breaking pokemon experience.

Which is a shame. But to be fair, most rpgs on the 3DS don't have fully animated battle animations. All I can think of is Fire Emblem (which doesn't have as many attacks as a Pokémon game).



teigaga said:


They could do it with the strength of the original 3DS,  amazing thing were achived on the PS2 look at the Jrpgs it recieved like FFX/XII. The Original DS could handle much better 3D then what pokemon offered at the time and even during the 2D era's Nintendo acted like animated sprites weren't a thing. The point is they are always behind, not pushing the boundaries.  Just look at the complex animations and behaviours of creatures in MH4 made for the original 3DS, yet Nintendo can't manage fully rendered battle environments in X and Y? By now you should know that Nintendo aren't interesting in delivering a ground breaking pokemon experience.


The worlds in those games aren't nearly as big as the one's in Pokemon though and not with all the character models. Not if they were done to scale. Building a game world is more than just being 3D. There's absolutely no doubt in my mind that Pokemon XY couldn't have been the big open world game I described on the original 3DS. There's no game that comes close to that scale on the system. Maybe they really aren't interested in making a ground breaking Pokemon game, but XY are absolutely not proof of that at all.

And MH makes a lot of compromises to fit and workon the 3DS. That's why the game looks so ugly and the animations are definitely not complex.



And Pokémon doesn't look ugly?