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Forums - Nintendo Discussion - POTENTIAL MEGATON: Xenoblade Chronicles X to run at 60fps?!?!

Samus Aran said:
sc94597 said:

And I actually posted a thread that calculates 12 sqmi, with probably a 20% error.

He made errors, didn't even include all areas in the game, so sorry if I don't take it serious.
20% error makes his calculations statistcally irrelevant anyway.


There will always be errors. When somebody says there is an error it means +- some percentage. 20% of 12 would be +- 2.5 which is no where near the 20-25 sqmi you mentioned. Furthermore you are willing to accept a random figure you remember reading, but cant find the thread. Confirmation bias much? Which areas is he missing anyway?



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Materia-Blade said:
JustBeingReal said:
Materia-Blade said:

Elma's 3d model, wich seems to be the best in XCX so far, doesn't have low polygon areas (except the hair, maybe) and doesn't have blurry texture parts either. general XCX characters are also superior to general/above general ps360 characters.

I'd argue that the textures and level of geometry seem lower in the best XCX character models vs those PS3 exclusive character models or the scenery, but XCX is an open world game, made on a system with about 2X the horsepower of PS3 and more modern feature set, so you can't expect better IQ than the best linear PS3 titles in an open world game on Wii U.

IQ? we weren't talking about artificial inteligence but it should be easy to get better AI than ps360 games. also, wii u should have at least 3x the horsepower of ps3, otherwise it wouldn't be running it's games as it is..


It's a short way of saying Image Quality, most people speaking on video game forums know it.

BTW no Wii U isn't 3X the power of PS3, in terms of the hardware inside the box it's roughly about 340GFlops, but there are certain efficiencies afforded by the more modern architecture in Wii U, plus additional RAM (though that isn't as fast as each of PS3's 2 pools of memory), the eDRAM offers superior bandwidth to Xbox 360.

PS3 is about 250GFlops in power, but it's not as efficient as Wii U.

 

Comparing the graphics of Xenoblade vs more linear, smaller environments is a bit counterproductive really, in an open world game you have to use more of your power to deliver your visuals across a huge area, in a game like God of War or Uncharted the play spaces are much smaller, so they can be more detailed and that's what the screen shots show.

In terms of open world games though PS3 and 360 have both done some enormous games, skyrim and the like, which as far as I'm aware are comparable to Xenoblade Chronicles X, I'm sure there have  been others too, visually those games weren't that far behind XCX, but then the Wii U hasn't had as long for it's Application Programming Interface or API to be optimized and devs haven't had as long to work on their tools.



Ninsect said:
Materia-Blade said:

a possible bullshot vs image from old trailer won't compare anything.

Wait, which is which? You do realize trailers often consist of cutscenes, and the shot of XCX above is taken from a cutscene. The GTAV shot is also taken from a cutscene but that is the in-game model.

the gta image was a bullshot. this one isn't the best screenshot ever, but it has actual ingame graphics:

Seems pretty bellow XCX. makes it doubtable if xeno x will run at 60 fps with those graphics.



TiagoCosta said:
The only thing XCX is missing are good character models, mainly faces.

Everything else looks amazing, but those faces.

They wouldn't look out of place on the PS2. They are really damn ugly.



1080p 60 fps ? If that happen I skip the ps4 and Xbox this gen and just join nintendo.



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sc94597 said:
Materia-Blade said:
JustBeingReal said:
Materia-Blade said:

Elma's 3d model, wich seems to be the best in XCX so far, doesn't have low polygon areas (except the hair, maybe) and doesn't have blurry texture parts either. general XCX characters are also superior to general/above general ps360 characters.

I'd argue that the textures and level of geometry seem lower in the best XCX character models vs those PS3 exclusive character models or the scenery, but XCX is an open world game, made on a system with about 2X the horsepower of PS3 and more modern feature set, so you can't expect better IQ than the best linear PS3 titles in an open world game on Wii U.

IQ? we weren't talking about artificial inteligence but it should be easy to get better AI than ps360 games. also, wii u should have at least 3x the horsepower of ps3, otherwise it wouldn't be running it's games as it is..

Image Quality, but he used it in the wrong context for whatever reason. 


Image Quality actually fits in that context perfectly, it relates to anything to do with an images quality, the level of Texture Details, Geometry (otherwise known as Polygons), any filtering (Anti Aliasing, Depth of Field, anisotropic filtering).



Panama said:
TiagoCosta said:
The only thing XCX is missing are good character models, mainly faces.

Everything else looks amazing, but those faces.

They wouldn't look out of place on the PS2. They are really damn ugly.


Please google xenosaga.lol



JustBeingReal said:
sc94597 said:
Materia-Blade said:
JustBeingReal said:
Materia-Blade said:

Elma's 3d model, wich seems to be the best in XCX so far, doesn't have low polygon areas (except the hair, maybe) and doesn't have blurry texture parts either. general XCX characters are also superior to general/above general ps360 characters.

I'd argue that the textures and level of geometry seem lower in the best XCX character models vs those PS3 exclusive character models or the scenery, but XCX is an open world game, made on a system with about 2X the horsepower of PS3 and more modern feature set, so you can't expect better IQ than the best linear PS3 titles in an open world game on Wii U.

IQ? we weren't talking about artificial inteligence but it should be easy to get better AI than ps360 games. also, wii u should have at least 3x the horsepower of ps3, otherwise it wouldn't be running it's games as it is..

Image Quality, but he used it in the wrong context for whatever reason. 


Image Quality actually fits in that context perfectly, it relates to anything to do with an images quality, the level of Texture Details, Geometry (otherwise known as Polygons), any filtering (Anti Aliasing, Depth of Field, anisotropic filtering).

Image quality in graphics usually refers to how much the image degraded. It has nothing to do with texture polygons or geometry. It has to do with clarity of the image and the elimination of artifacts, such as aliasing or tearing. 



sc94597 said:

There will always be errors. When somebody says there is an error it means +- some percentage. 20% of 12 would be +- 2.5 which is no where near the 20-25 sqmi you mentioned. Furthermore you are willing to accept a random figure you remember reading, but cant find the thread. Confirmation bias much? Which areas is he missing anyway?

You don't understand, 20% error means your outcome is not relevant statistically (max range of error is 0.5%). Too much guessing. He even admits he forgot some areas on the next page. He also forgot a huge part of the Eryth Sea.

Skyrim is 16 square miles, Xenoblade is bigger than Skyrim.



Noctisluciscaelum said:
1080p 60 fps ? If that happen I skip the ps4 and Xbox this gen and just join nintendo.

Obviously not, more like 720p and 30fps.

Still get a Wii U for this game though. :)