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Materia-Blade said:
JustBeingReal said:
Materia-Blade said:

Elma's 3d model, wich seems to be the best in XCX so far, doesn't have low polygon areas (except the hair, maybe) and doesn't have blurry texture parts either. general XCX characters are also superior to general/above general ps360 characters.

I'd argue that the textures and level of geometry seem lower in the best XCX character models vs those PS3 exclusive character models or the scenery, but XCX is an open world game, made on a system with about 2X the horsepower of PS3 and more modern feature set, so you can't expect better IQ than the best linear PS3 titles in an open world game on Wii U.

IQ? we weren't talking about artificial inteligence but it should be easy to get better AI than ps360 games. also, wii u should have at least 3x the horsepower of ps3, otherwise it wouldn't be running it's games as it is..


It's a short way of saying Image Quality, most people speaking on video game forums know it.

BTW no Wii U isn't 3X the power of PS3, in terms of the hardware inside the box it's roughly about 340GFlops, but there are certain efficiencies afforded by the more modern architecture in Wii U, plus additional RAM (though that isn't as fast as each of PS3's 2 pools of memory), the eDRAM offers superior bandwidth to Xbox 360.

PS3 is about 250GFlops in power, but it's not as efficient as Wii U.

 

Comparing the graphics of Xenoblade vs more linear, smaller environments is a bit counterproductive really, in an open world game you have to use more of your power to deliver your visuals across a huge area, in a game like God of War or Uncharted the play spaces are much smaller, so they can be more detailed and that's what the screen shots show.

In terms of open world games though PS3 and 360 have both done some enormous games, skyrim and the like, which as far as I'm aware are comparable to Xenoblade Chronicles X, I'm sure there have  been others too, visually those games weren't that far behind XCX, but then the Wii U hasn't had as long for it's Application Programming Interface or API to be optimized and devs haven't had as long to work on their tools.